October 3, 201510 yr I still cannot find Azo anywhere in the Sanitarium, I first had the bug that the door would not open after that was fixed i could not find Azo (need the key to the North Ward). Tried to leave the area and reenter but it didn't fix my problem. I would be really grateful if anybody can help me. My game is updated to the latest beta patch. I played Pillars of Eternity some months ago and this bug ruined my mood for it because I didn't want to start a new game and I don't know if loading an old savegame will fix it. I hoped that upcoming patches would fix it but as of now there is no fix. I want to upload my savegame but the file is too big (2,5MB) - so i uploaded it to mega.nz (if thats against the rules please tell me how to upload my file properly) "https://mega.nz/#!8kJwFb7S!JJNfzemvJ2wMHxspqZh5P5O5naFLUIAUo8mJIZFb-zs" I also added a screenshot of the position where he should be. Thanks in advance hope I will get a solution - I loved your game until that bug occurred.
October 6, 201510 yr Hello Quazzl, I apologize for the inconvenience. Could you please upload a output log as well so I can add it to the bug report? Thanks a bunch! Obsidian Discord || Grounded Discord
October 12, 201510 yr Author Initialize engine version: 4.6.5p1 (61a1c72d2e64)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3221] Renderer: NVIDIA GeForce GTX 560 Ti Vendor: NVIDIA VRAM: 1998 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child DomainPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll (this message is harmless)Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll into Unity Child Domain- Completed reload, in 0.056 seconds<RI> Initializing input.<RI> Input initialized.desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.Linq.dll (this message is harmless)--->InitializeDisplay()... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Available display resolutions: [ 0 ] 1920x1080 [ 1 ] 1768x992 [ 2 ] 1600x900 [ 3 ] 1366x768 [ 4 ] 1360x768 [ 5 ] 1280x720 [ 6 ] 1176x664 [ 7 ] 1280x768 [ 8 ] 1920x1200 [ 9 ] 1680x1050 [ 10 ] 1600x1024 [ 11 ] 1600x1000 [ 12 ] 1440x900 [ 13 ] 1280x800 [ 14 ] 720x480 [ 15 ] 1600x1200 [ 16 ] 1280x960 [ 17 ] 1152x864 [ 18 ] 1024x768 [ 19 ] 800x600 [ 20 ] 640x480 [ 21 ] 1280x1024 [ 22 ] 720x576 [ 23 ] 720x960 Largest resolution is [ 8 ] 1920x1200 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->InitializeRoutine(8, Fullscreen, )... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->GetDesktopResolution() returning 1920x1200 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->ChangeResolutionRoutine( 8, False )... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->ChangeResolutionRoutine( 8, False ) _currentResolutionIndex is 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->ChangeResolutionRoutine( 8, False ) calling Screen.SetResolution(1920, 1200, True). (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Checking to instantiate global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Instantiating global. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)---- GAME BUILD VERSION: 749 ---- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Game is not running Windows 32 Bit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Loading table: ClassDefensesCharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplierUndefined,25,20,20,20,40,40,36,36,12,6Fighter,25,20,20,20,30,30,42,42,14,5Rogue,15,20,20,20,30,30,36,36,12,4Priest,15,20,20,20,20,20,36,36,12,4Wizard,10,20,20,20,20,20,36,36,12,4Barbarian,15,20,20,20,25,25,48,48,16,6Ranger,20,20,20,20,30,30,36,36,12,5Druid,20,20,20,20,20,20,36,36,12,4Paladin,25,20,20,20,25,25,42,42,14,5Monk,25,20,20,20,30,30,42,42,14,6Cipher,20,20,20,20,25,25,36,36,12,4Chanter,25,20,20,20,25,25,36,36,12,4Troll,25,20,20,20,30,30,84,84,28,6Ogre,30,20,20,20,50,50,84,84,28,6Wolf,25,20,20,20,30,30,42,42,14,6Spider,25,20,20,20,30,30,36,36,12,6Ooze,15,20,20,20,25,25,48,48,16,6Stelgaer,25,20,20,20,30,30,42,42,14,6Imp,25,20,20,20,30,30,36,36,12,6DankSpore,10,20,20,20,30,30,72,72,24,6SwampLurker,10,20,20,20,30,30,72,72,24,6Eoten,25,20,20,20,30,30,48,48,16,6Xaurip,25,20,20,20,25,25,36,36,12,6Vithrack,25,20,20,20,25,25,36,36,12,6WillOWisp,40,20,20,20,25,25,36,36,12,6Delemgan,25,20,20,20,25,25,36,36,12,6Pwgra,25,20,20,20,25,25,36,36,12,6Wurm,25,20,20,20,35,35,48,48,16,6Skuldr,25,20,20,20,25,25,42,42,14,6Drake,45,20,20,20,55,55,72,72,24,6SkyDragon,55,20,20,20,60,60,72,72,24,6AdraDragon,65,20,20,20,60,60,72,72,24,6Blight,25,20,20,20,25,25,36,36,12,6Animat,25,20,20,20,25,25,30,30,10,6FleshConstruct,25,20,20,20,25,25,72,72,24,6Shadow,45,35,35,40,35,35,30,30,10,6Phantom,45,35,35,40,25,25,30,30,10,6CeanGwla,45,35,35,40,25,25,30,30,10,6Skeleton,15,20,20,20,25,25,36,36,12,6Revenant,15,20,20,20,25,25,72,72,24,6Gul,25,20,20,20,25,25,72,72,24,6Dargul,25,20,20,20,25,25,72,72,24,6Fampyr,35,20,20,20,25,25,72,72,24,6Wicht,25,20,20,20,25,25,30,30,10,6Beetle,25,20,20,20,25,25,42,42,14,6AnimalCompanion,25,20,20,20,30,30,36,36,12,5WeakEnemy,1,0,0,0,0,0,1,1,1,1HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6Lagufaeth,25,20,20,20,25,25,36,36,12,6Lich,20,20,20,30,25,25,48,48,16,6 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Loading table: ExperienceExperienceTableData;Level;,Experience,StrongholdTurns,Display1,1500,4,12,3000,10,23,4500,15,34,6000,15,45,7500,15,56,9000,20,67,10500,20,78,12000,20,89,13500,20,910,15000,20,1011,16500,20,1112,0,0,1213,0,0,1314,0,0,1415,0,0,1516,0,0,1617,3000,8,PX1_718,5000,10,PX1_819,6600,10,PX1_920,3600,10,PX1_1021,0,0,PX1_1122,2600,8,PX1_1223,6300,8,PX1_1324,0,0,PX1_14 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)3 data files parsed! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->MatchResolutionToIndex(1920x1200) returning 8 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->TryChangeResolutionAndDisplayMode(8, Fullscreen)... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->TryChangeResolutionAndDisplayMode(8, Fullscreen) _currentResolutionIndex is 8, _currentDisplayMode is Unknown (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->TryChangeResolutionAndDisplayMode(8, Fullscreen) returning false. Not initialized. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)UnloadTime: 0.299888 msChecking to instantiate global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Shader warmup: 14 shaders 32 combinations 0.019sPlatform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)Fallback handler could not load library H:/Spiele/Action/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libcFallback handler could not load library H:/Spiele/Action/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libcFallback handler could not load library H:/Spiele/Action/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libcSystem.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: H:\Spiele\Action\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0Unloading 8 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 3554.Total: 9.502467 ms (FindLiveObjects: 0.157598 ms CreateObjectMapping: 0.217936 ms MarkObjects: 8.285203 ms DeleteObjects: 0.192120 ms)Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 23758 unused Assets to reduce memory usage. Loaded Objects now: 18188.Total: 39.285072 ms (FindLiveObjects: 2.481958 ms CreateObjectMapping: 3.276557 ms MarkObjects: 21.299274 ms DeleteObjects: 11.544650 ms) (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0405_Brackenbury_Sanitarium_02. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Checking to instantiate global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Checking to instantiate in game global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Instantiating in game global. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/gui.stringtable ID 2196 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/gui.stringtable ID 2197 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/gui.stringtable ID 2196 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/gui.stringtable ID 2197 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)-------- TRANSITION TO EMPTY -------- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)-------- TRANSITION TO EMPTY COMPLETE -------- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)UnloadTime: 152.302139 msUnloading 73 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 32751.Total: 42.277649 ms (FindLiveObjects: 0.995124 ms CreateObjectMapping: 3.874233 ms MarkObjects: 33.326031 ms DeleteObjects: 2.427324 ms)Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32745.Total: 37.785927 ms (FindLiveObjects: 1.361955 ms CreateObjectMapping: 3.225225 ms MarkObjects: 32.835220 ms DeleteObjects: 0.070544 ms)-------- LEVEL LOAD COMPLETE -------- Level = AR_0405_Brackenbury_Sanitarium_02. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)UnloadTime: 1.633625 msChecking to instantiate global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Checking to instantiate in game global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Unloading 25 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 42636.Total: 46.883442 ms (FindLiveObjects: 1.493437 ms CreateObjectMapping: 4.388455 ms MarkObjects: 39.667511 ms DeleteObjects: 0.137786 ms)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Checking to instantiate global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Checking to instantiate in game global... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/gui.stringtable ID 2014 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/maps.stringtable ID 172 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/maps.stringtable ID 152 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/maps.stringtable ID 164 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/maps.stringtable ID 165 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/maps.stringtable ID 173 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1404 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1403 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1403 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1417 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1493 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1407 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1401 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1438 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Could not find string for Table text/game/abilities.stringtable ID 1548 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Global variables restored (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Global variables restored (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Unloading 8 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)Unloading 34111 unused Assets to reduce memory usage. Loaded Objects now: 155161.Total: 1110.871704 ms (FindLiveObjects: 11.901875 ms CreateObjectMapping: 28.198809 ms MarkObjects: 1027.734741 ms DeleteObjects: 42.275246 ms)Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)Disposition change: Diplomatic Minor change. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
October 12, 201510 yr Thanks for getting that for me. I have added it to the bug report. In the mean time, I would suggest that you load an older save if possible and see if the bug doesn't occur. Thank you for your support. Obsidian Discord || Grounded Discord
November 18, 201510 yr Author The new patch fixed my problem, thanks a lot!!! Great support from you guys
November 19, 201510 yr Awesome! Glad it worked out and thank you for your kind words! Obsidian Discord || Grounded Discord
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