Infinitron Posted September 17, 2015 Share Posted September 17, 2015 (edited) Rings of Deflection and Protection, Cloaks of Protection, and even the unique Cloak of an Eothasian Priest. I'd be interested in the thought process behind that change. It's not a completely meaningless one; that single point is the difference between getting the full equivalent of a +2 in D20 terms and not getting one. Was a full +2 considered overpowered? Edited September 17, 2015 by Infinitron Link to comment Share on other sites More sharing options...
pi2repsion Posted September 17, 2015 Share Posted September 17, 2015 It seems unlikely for anybody, who played before 2.0, not to notice. As to why it was done? I neither know, nor care. Perhaps there was one text string where one of the +10 numbers overflowed to the next line or the 0 exceeded the border, perhaps somebody thought 9's more aesthetically pleasing than 10's? But if I had to make a guess, I'd guess the reason was more prosaic. Perhaps the introduction of items with even higher values in WMp1 and likely more of the same in part 2 meant that it was time to take a good look at stat progression, and it was decided to shrink the intervals between upgrades to the same defensive stat to delay how long time before stats would run wild. Because +5 to +9 to +12 (as is done now) makes each upgrade feel significant despite the shrinking interval and allows a fourth tier of +14 (or if generous and not shrinking further +15), while +5 to +10 to +12 makes the first upgrade seem significant and the second insignificant, and +5 to +10 to +15, keeping the interval fixed, would put a hypothetical fourth tier at +20... 1 When I said death before dishonour, I meant it alphabetically. Link to comment Share on other sites More sharing options...
gkathellar Posted September 17, 2015 Share Posted September 17, 2015 They wanted to nerf deflection stacking. Simple as that. What do you mean, the Perception change already accomplished that? Ridiculous! If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
Infinitron Posted September 17, 2015 Author Share Posted September 17, 2015 They wanted to nerf deflection stacking. Simple as that. What do you mean, the Perception change already accomplished that? Ridiculous! It's not just Deflection though. Link to comment Share on other sites More sharing options...
gkathellar Posted September 17, 2015 Share Posted September 17, 2015 They wanted to nerf deflection stacking. Simple as that. What do you mean, the Perception change already accomplished that? Ridiculous! It's not just Deflection though. Because symmetry or whatever. I'm not saying this is well-thought-out. I'm saying that the motivation behind it was to nerf tanks. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
Infinitron Posted September 17, 2015 Author Share Posted September 17, 2015 (edited) What, with one point? pi2's explanation seems more likely, I think. Edited September 17, 2015 by Infinitron Link to comment Share on other sites More sharing options...
Teioh_White Posted September 17, 2015 Share Posted September 17, 2015 Well, the nerf to Cautious Attack lends a little wait to minor nerfs to the immortal deflection tank that was going on in 1.0x. And pi2's point can also work, as it allows for smaller upgrades down the line, while still seeming a worthwhile upgrade, without getting deflection higher than they wish. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now