September 15, 201510 yr I am on version 2.01.0721. I noticed this first with the Blade of the Endless Paths which I forged. It seems as if no accuracy bonus of a weapon is added to my characters accuracy stats at all. A normal great sword has the same accuracy number than an exceptional great sword or the Blade of the Endless Paths. As far as I understand, the accuracy number shown on a character should differ with each of these weapons. I also noticed that the accuracy boni doesn't show up under the active effects. From the Blade of the Endless Paths, the ally accuracy bonus does show up there. The only working bonus is when I use only one single handed weapon. Is this correct behaviour?
September 15, 201510 yr Solution It's a known UI bug from patch 2.01. It will fix itself when you enter combat. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
September 15, 201510 yr It's a known UI bug from patch 2.01. It will fix itself when you enter combat. correct Have gun will travel.
September 16, 201510 yr Hi Goger, I noticed the same error, however the Accuracy is calculated properly in Combat, moreover after a combat, the proper accuracy will be shown until you switch weapons from your inventory.
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