Collection, since they are all too minor for their own thread. All happen within the Durgan Battery maps.
Great Hall:
* Using a torch on door or the frozen dwarf doesn't remove a Torch from your inventory. * First spirit sequence inside the Dwarves had green selection circles - character is busy upon select. None of the other spirits have this, and all other cutscenes with this droids are actual cutscenes (with the dialogue box) rather than overhead dialogue. * Button to open frozen dwarf door remains after use, hovering over it looks like a container, but you cannot interact with it. * 'hie back' should be 'hike back' in letter to Zoltun (Great Hall) * Badgradr's Barricade has 13/12 enchantments
Mines:
* Upon taking Nightshroud and returning to the spirits, a line is spoken before they attack. There's no overhead text though and it's also not logged into the conversation log. Considering I had around 10 very loud traps going off at the moment I have no idea what they said. * Long opening animation for doors in the Mines - you can walk through the door long before it appears open (the wheelspinning animation still runs).
Forge:
* You can read the instructions for the world map on the other side of the wall from wence the plaque is located. * Fragment of Marunn's "Body Control", "Mental Fortress" and "Unstoppable" lack icons (pure white blocks)
^
I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.
Question
Hassat Hunter
Collection, since they are all too minor for their own thread. All happen within the Durgan Battery maps.
Great Hall:
* Using a torch on door or the frozen dwarf doesn't remove a Torch from your inventory.
* First spirit sequence inside the Dwarves had green selection circles - character is busy upon select. None of the other spirits have this, and all other cutscenes with this droids are actual cutscenes (with the dialogue box) rather than overhead dialogue.
* Button to open frozen dwarf door remains after use, hovering over it looks like a container, but you cannot interact with it.
* 'hie back' should be 'hike back' in letter to Zoltun (Great Hall)
* Badgradr's Barricade has 13/12 enchantments
Mines:
* Upon taking Nightshroud and returning to the spirits, a line is spoken before they attack. There's no overhead text though and it's also not logged into the conversation log. Considering I had around 10 very loud traps going off at the moment I have no idea what they said.
* Long opening animation for doors in the Mines - you can walk through the door long before it appears open (the wheelspinning animation still runs).
Forge:
* You can read the instructions for the world map on the other side of the wall from wence the plaque is located.
* Fragment of Marunn's "Body Control", "Mental Fortress" and "Unstoppable" lack icons (pure white blocks)
^
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