PillarsOfEternity.exe is consuming all available "User object resources" allowed. On my system, it is configured to 10,000. (HKLM\SOFTWARE\Microsoft\Windows NT\Current Version\Windows\USERProcessHandleQuote = 0x00002710).
There is no reason why any Windows application should ever need 10,000 Windows user objects. To put things in perspective, the next largest user object consumer on my system is 'explore.exe' - and it only needs 527.
I believe that this does confirm there is some kind of massive resource leak in 2.0.
Question
DorianGray
This may be related to previous post on 2.0 poor performance related to a Windows resource leak.
You can read about Windows resource handles here:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms725486%28v=vs.85%29.aspx
... and how to debug them here:
http://blogs.msdn.com/b/dsui_team/archive/2013/04/23/debugging-a-gdi-resource-leak.aspx
PillarsOfEternity.exe is consuming all available "User object resources" allowed. On my system, it is configured to 10,000. (HKLM\SOFTWARE\Microsoft\Windows NT\Current Version\Windows\USERProcessHandleQuote = 0x00002710).
There is no reason why any Windows application should ever need 10,000 Windows user objects. To put things in perspective, the next largest user object consumer on my system is 'explore.exe' - and it only needs 527.
I believe that this does confirm there is some kind of massive resource leak in 2.0.
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