Prozacx Posted August 28, 2015 Share Posted August 28, 2015 Ran into a bug when fighting the flesh constructs in Galvanos basement. First before engaging the targets it shows their defense as 38, but as soon as you strike the first time they hop up to 600. (see screenshots) After loading the game the defense gets even higher and as so become unkillable as I can't land a single blow into them. Dropbox link to savegame, outputlog and dxdiag: https://www.dropbox.com/s/4lravtpg3x6rbxf/pillars.zip?dl=0 Link to comment Share on other sites More sharing options...
0 Aarik D Posted August 28, 2015 Share Posted August 28, 2015 Hello Prozacx, We are aware of the issue and submitted a bug into our database as it has already been reported on the forums. https://forums.obsidian.net/topic/81374-damaged-enemies-have-absurd-stats/ https://forums.obsidian.net/topic/81371-enemies-deflection-bug/ Thank you for your support. Obsidian Discord || Grounded Discord Link to comment Share on other sites More sharing options...
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Prozacx
Ran into a bug when fighting the flesh constructs in Galvanos basement.
First before engaging the targets it shows their defense as 38, but as soon as you strike the first time they hop up to 600. (see screenshots)
After loading the game the defense gets even higher and as so become unkillable as I can't land a single blow into them.
Dropbox link to savegame, outputlog and dxdiag: https://www.dropbox.com/s/4lravtpg3x6rbxf/pillars.zip?dl=0
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