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[2.0 beta] Endless Paths of Od Nua Level 3 - Stuck in dialogue with statue

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Interacting with the statue will always cause the dialogue to become stuck. All three options are non-functional.

 

 

Got a saved game and output log to upload to dropbox and link?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

I got stuck in the conversation by the mill between Trumbel & Sweynur just now. Possibly related?

Edited by limaxophobiacq

I can confirm the same bug. Tried interacting with statue with main character and the NPC party leader; same result. Tried all dialogue options; same result.

 

I also tried with and without Resolution in my inventory; same result. 

Hello everyone,

 

I apologize for the inconvenience. Could any of you please upload a save file right before the issue occurs? Also please include an output log and post a link from dropbox here. 

 

Thanks a bunch!

I got stuck in the conversation by the mill between Trumbel & Sweynur just now. Possibly related?

 

Hey everyone, 

 

This issue has been fixed in our internal build and should be released in a patch in the near future.

 

Thank you all for your support. 

I have the same issue as above - I get stuck in conversation with Trumbel in Gilded Vale.  Hitting "Continue" does not continue the diaglogue tree and I have to force quit the game.

 

The game has been a blast to play so far - thank you.

Hi! I have the same issue than the one described here.

 

Can't wait for the patch :)

Same problem with the statue here.

 

I had a quite similar problem speaking with Derrin (spirit) but I managed somehow to go through (the pointer disappeared but i coul validate the dialogue)

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