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Featured Replies

For skills like Savage Attack and Death Godlike's racial ability, the description says that the effect kicks in against enemies with "Low Endurance". At which health state (barely injured, injured, etc) does this effect apply? I would want to try them out if the effect kicks in at "injured", but would avoid if it was only at "near death" for example.

It differs, afaik. I think that Savage Attack kicks in at 20% and the Death Godlike's racial activates at 25%, but it could've been changed, or I may just be wrong. But afaik it's not a uniform concept, for some reason, and for some reason you have to fight PoE:s mechanics tooth and nail to know how things work. One of the biggest flaws of the game is the needless obfuscation of mechanics.

 

PoE isn't very big on clarity.

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Yeah, it's unfortunate that there's such a major disconnect between mechanical terms and values. Hopefully the team will give the combat section of the Journal another pass; it definitely needs it.

Yeah, it's unfortunate that there's such a major disconnect between mechanical terms and values. Hopefully the team will give the combat section of the Journal another pass; it definitely needs it.

The combat section of the Journal could use another pass, sure, but it's the description of abilities, spells and talents themselves that really needs to be clarified.

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 One of the biggest flaws of the game is the needless obfuscation of mechanics.

 

PoE isn't very big on clarity.

 

Indeed, there's still no way to know something as basic as friggin attack speed. At least D&D games were always clear with the rules, which is funny because getting to make a new system designed from the get go for CRPGs was supposed to make everything better.

They should have just used Pathfinder.

Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!

 

One of the biggest flaws of the game is the needless obfuscation of mechanics.

 

PoE isn't very big on clarity.

 

Indeed, there's still no way to know something as basic as friggin attack speed. At least D&D games were always clear with the rules, which is funny because getting to make a new system designed from the get go for CRPGs was supposed to make everything better.

 

I always keep saying that. That it's funny that the IE games were often more clear and had better flow in many things, when they were saddled with having to convert a turn-based PnP system to a real-time CRPG, whereas PoE had the benefit of being built from the ground up with the intent to be a real-time CRPG.

 

They did not capitalize on that properly.

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