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[1.0.6.0591]Level based accuracy bonus applie to "additional effects"

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The cyclopedia states that "Any Ability or Talent that does not use a weapon as part of the attack gains a small Accuracy bonus based on the level of the character" This seems to also apply to abilities and talets that DO use the weapon as part of the attack, but just for the "additional effect" part. For example when my lv 12 rogue uses Blinding Strike (a Full Attack ability) with 84 accuracy, he wil apply the damage using 84 accuracy (vs def.) and the blindness effect of the attack using 96 accuracy (vs ref.).

 

This seems like a bug, or is it?

Solved by Derek M

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  • Solution

Hi Sabotin,

 

Yes this is functioning as designed. Since the additional effect of abilities like that are technically not using the weapon, level based accuracy is added to the roll. It is entirely possible to hit your main attack and crit the additional effect.

 

Thanks for your feedback.

- Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/

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