Davenv Posted May 23, 2015 Share Posted May 23, 2015 (edited) It looks like the water ripple shader affects selection circles. Edited May 23, 2015 by Davenv Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted May 23, 2015 Share Posted May 23, 2015 I believe that's very much intended (and pretty cool to boot.) 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 Davenv Posted May 23, 2015 Author Share Posted May 23, 2015 The reason why I posted this is that I'm familiar with exactly this kind of sighting from my development experience and it always happened to be a bug where a shader used improper objects when used to distort a plane. I'm not sure if it's intended in this case so I thought I'd report it anyhow. Not to say it's not cool! 1 Link to comment Share on other sites More sharing options...
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Davenv
It looks like the water ripple shader affects selection circles.
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