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[1.0.5] Selection circles affected by water ripple shader


Davenv

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I believe that's very much intended (and pretty cool to boot.)

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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The reason why I posted this is that I'm familiar with exactly this kind of sighting from my development experience and it always happened to be a bug where a shader used improper objects when used to distort a plane. I'm not sure if it's intended in this case so I thought I'd report it anyhow. Not to say it's not cool!

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