Davenv Posted May 23, 2015 Posted May 23, 2015 (edited) It looks like the water ripple shader affects selection circles. Edited May 23, 2015 by Davenv
0 AndreaColombo Posted May 23, 2015 Posted May 23, 2015 I believe that's very much intended (and pretty cool to boot.) 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
0 Davenv Posted May 23, 2015 Author Posted May 23, 2015 The reason why I posted this is that I'm familiar with exactly this kind of sighting from my development experience and it always happened to be a bug where a shader used improper objects when used to distort a plane. I'm not sure if it's intended in this case so I thought I'd report it anyhow. Not to say it's not cool! 1
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Davenv
It looks like the water ripple shader affects selection circles.
Edited by Davenv2 answers to this question
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