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Featured Replies

Hey guys,

 

I'am a newbie in playing games like this and searching for a funny warrior build. I like to play with swords is the first point, while the other is that there is no melee class that needs really much attention i think.

 

Playing a fighter don't looks like fun because there is only one active ability. Why is it like this? Don't makes sense for me. xD

 

I'am searching for a viable build by playing on hard. A warrior that can wear heavy armor, use dual wielding, have some funny skills to use and in danger situations switch to sword and shield.

 

Its enought to find builds they are close to that expectations. I know that it should not be possible to agree all of this. :-)

 

In advance, thanks a lot for everyone that joins this conversation and maybe give me some hints. =)

 

Bye

Flo

Melee DW cipher if you're ok with being glasscannon(ish).

 

Melee wizard, but it's bit more complicated to play and you should know what you're doing. Also DW is not optimal for melee wizards (2H/weapon and shield are).

 

DW monk (fists > weapons for early levels, but you can go with swords from the start, it would just be a bit suboptimal).

Edited by MadDemiurg

Melee DW cipher if you're ok with being glasscannon(ish).

 

Melee wizard, but it's bit more complicated to play and you should know what you're doing. Also DW is not optimal for melee wizards (2H/weapon and shield are).

 

DW monk (fists > weapons for early levels, but you can go with swords from the start, it would just be a bit suboptimal).

How is sword in offhand worse for monk than fists? Agree on the rest.

 

Melee DW cipher if you're ok with being glasscannon(ish).

 

Melee wizard, but it's bit more complicated to play and you should know what you're doing. Also DW is not optimal for melee wizards (2H/weapon and shield are).

 

DW monk (fists > weapons for early levels, but you can go with swords from the start, it would just be a bit suboptimal).

How is sword in offhand worse for monk than fists? Agree on the rest.

 

Offhand 1h weapon is cheesy/bugged (and also worse in instances where you autoattack instead of spamming Torment's Reach because you don't get damaged much), but you can go for it, yes. 

Edited by MadDemiurg

You won't get back after you try flagellant's path on monk  ... Equivalates with teleport skill for your monk (no soft target will be safe ) compared with  the relatively static - engagement locked battlefield ..

WPNTVf7.jpg

I finished the game with Charname as a hybrid fighter, and Edér built the same way. Found it more fun than tank-and-spank.

 

Pumped DEX, high RES, PER, above average MIG, dumped CON and INT. Then picked offensive talents only. I went with the Adventurer weapon group for the estoc so no dual-wielding, but it would've been just as viable to go with Ruffian and DW stilettos, switching to stiletto+shield if necessary. That would've given great firearms as well, for a powerful opening volley.

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

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