Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Versatile meele warrior possible?

warrior build melee

  • Please log in to reply
6 replies to this topic

#1
Zargan

Zargan

    (1) Prestidigitator

  • Members
  • 12 posts

Hey guys,

 

I'am a newbie in playing games like this and searching for a funny warrior build. I like to play with swords is the first point, while the other is that there is no melee class that needs really much attention i think.

 

Playing a fighter don't looks like fun because there is only one active ability. Why is it like this? Don't makes sense for me. xD

 

I'am searching for a viable build by playing on hard. A warrior that can wear heavy armor, use dual wielding, have some funny skills to use and in danger situations switch to sword and shield.

 

Its enought to find builds they are close to that expectations. I know that it should not be possible to agree all of this. :-)

 

In advance, thanks a lot for everyone that joins this conversation and maybe give me some hints. =)

 

Bye

Flo



#2
MadDemiurg

MadDemiurg

    (8) Warlock

  • Members
  • 1010 posts
  • Deadfire Silver Backer

Melee DW cipher if you're ok with being glasscannon(ish).

 

Melee wizard, but it's bit more complicated to play and you should know what you're doing. Also DW is not optimal for melee wizards (2H/weapon and shield are).

 

DW monk (fists > weapons for early levels, but you can go with swords from the start, it would just be a bit suboptimal).


Edited by MadDemiurg, 19 May 2015 - 04:20 AM.


#3
Raven Darkholme

Raven Darkholme

    Arch-Mage

  • Members
  • 2011 posts
  • Location:Germany
  • Steam:Victor_Creed_SFV

Melee DW cipher if you're ok with being glasscannon(ish).
 
Melee wizard, but it's bit more complicated to play and you should know what you're doing. Also DW is not optimal for melee wizards (2H/weapon and shield are).
 
DW monk (fists > weapons for early levels, but you can go with swords from the start, it would just be a bit suboptimal).

How is sword in offhand worse for monk than fists? Agree on the rest.

#4
MadDemiurg

MadDemiurg

    (8) Warlock

  • Members
  • 1010 posts
  • Deadfire Silver Backer

 

Melee DW cipher if you're ok with being glasscannon(ish).
 
Melee wizard, but it's bit more complicated to play and you should know what you're doing. Also DW is not optimal for melee wizards (2H/weapon and shield are).
 
DW monk (fists > weapons for early levels, but you can go with swords from the start, it would just be a bit suboptimal).

How is sword in offhand worse for monk than fists? Agree on the rest.

 

Offhand 1h weapon is cheesy/bugged (and also worse in instances where you autoattack instead of spamming Torment's Reach because you don't get damaged much), but you can go for it, yes. 


Edited by MadDemiurg, 19 May 2015 - 04:29 AM.


#5
Raven Darkholme

Raven Darkholme

    Arch-Mage

  • Members
  • 2011 posts
  • Location:Germany
  • Steam:Victor_Creed_SFV
Well I never played a monk for the duration, so I say as long as its in the game, use it. It's not a fight winner like petrify, so it could be way worse. As to torment's reach, if you have decent dex the speed is not much different, since the mainhand will still have fistspeed.

#6
peddroelm

peddroelm

    (6) Magician

  • Members
  • 609 posts
  • Deadfire Backer

You won't get back after you try flagellant's path on monk  ... Equivalates with teleport skill for your monk (no soft target will be safe ) compared with  the relatively static - engagement locked battlefield ..



#7
PrimeJunta

PrimeJunta

    Arch-Mage

  • Members
  • 4900 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

I finished the game with Charname as a hybrid fighter, and Edér built the same way. Found it more fun than tank-and-spank.

 

Pumped DEX, high RES, PER, above average MIG, dumped CON and INT. Then picked offensive talents only. I went with the Adventurer weapon group for the estoc so no dual-wielding, but it would've been just as viable to go with Ruffian and DW stilettos, switching to stiletto+shield if necessary. That would've given great firearms as well, for a powerful opening volley.







Also tagged with one or more of these keywords: warrior, build, melee

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users