1. There are 3 different accuracy effects: +x melee accuracy, +x ranged accuracy, +x accuracy, which all stack separately. Since +accuracy affects everything it stacks with +melee and +ranged leading to stacking bonuses of up to 40 accuracy. Same for -accuracy.
2. +ranged accuracy affects spells, since it seems that most spells are coded as ranged attacks. Haven't tested touch spells but I suspect they are affected by +melee (they are so few it is negligible though)
3. Savage attack accuracy penalties seem to affect offensive chants even though it is listed as -melee accuracy
4. Scroll accuracy: Scroll bonuses seem to be balanced around a supposed base 20 accuracy, just like the majority of the spells, however they use base accuracy of the class, meaning that medium and high accuracy classes are getting higher accuracy than intended by ability design. This is also immersion breaking and mechanically weird as a barbarian with no bonuses to lore has better base accuracy with scrolls than a wizard. This seems like a bug or a design flaw/oversight.
5. Trap accuracy. Same as scrolls, although it's less clear what the baseline should be.
Suggestions:
Make base scroll accuracy 20 for all classes
Normalize trap accuracy in the same way (not sure if the base value is balanced around 20 or 30 base here)
Remove most +ranged/melee accuracy bonuses to prevent overstacking (devotions of the faithful + eldritch aim, or devotions + blind as a debuff). Change them to a general +accuracy bonus
Devotions of the faithful: accuracy bonus/penalty changed to: Allies +20 accuracy, enemies -20 accuracy
Borrowed Instinct: accuracy bonus changed to +20 accuracy
+melee and +ranged accuracy bonuses only work with melee and ranged weapons respectively
The only remaining +melee and +ranged accuracy bonuses are reckless assault and vicious aim which allows melee and ranged specialists respectively to go above the baseline using corresponding weapons. Also maybe change fighter's disciplined barrage and Citzal's martial power to +melee/ranged accuracy. They are now also not overridden and thus made redundant by priest buffs
Question
MadDemiurg
1. There are 3 different accuracy effects: +x melee accuracy, +x ranged accuracy, +x accuracy, which all stack separately. Since +accuracy affects everything it stacks with +melee and +ranged leading to stacking bonuses of up to 40 accuracy. Same for -accuracy.
2. +ranged accuracy affects spells, since it seems that most spells are coded as ranged attacks. Haven't tested touch spells but I suspect they are affected by +melee (they are so few it is negligible though)
3. Savage attack accuracy penalties seem to affect offensive chants even though it is listed as -melee accuracy
4. Scroll accuracy: Scroll bonuses seem to be balanced around a supposed base 20 accuracy, just like the majority of the spells, however they use base accuracy of the class, meaning that medium and high accuracy classes are getting higher accuracy than intended by ability design. This is also immersion breaking and mechanically weird as a barbarian with no bonuses to lore has better base accuracy with scrolls than a wizard. This seems like a bug or a design flaw/oversight.
5. Trap accuracy. Same as scrolls, although it's less clear what the baseline should be.
Suggestions:
- Make base scroll accuracy 20 for all classes
- Normalize trap accuracy in the same way (not sure if the base value is balanced around 20 or 30 base here)
- Remove most +ranged/melee accuracy bonuses to prevent overstacking (devotions of the faithful + eldritch aim, or devotions + blind as a debuff). Change them to a general +accuracy bonus
- Devotions of the faithful: accuracy bonus/penalty changed to: Allies +20 accuracy, enemies -20 accuracy
- Borrowed Instinct: accuracy bonus changed to +20 accuracy
- +melee and +ranged accuracy bonuses only work with melee and ranged weapons respectively
- The only remaining +melee and +ranged accuracy bonuses are reckless assault and vicious aim which allows melee and ranged specialists respectively to go above the baseline using corresponding weapons. Also maybe change fighter's disciplined barrage and Citzal's martial power to +melee/ranged accuracy. They are now also not overridden and thus made redundant by priest buffs
Edited by MadDemiurg9 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now