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[1.05] Punctuation missing in Aloth dialog


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There's nothing really wrong with those. It's actually quite customary to leave off the ending quotation mark if no descriptive text immediately follows the dialogue text. 

 

The amateur coder in me finds it to be rather annoying to have unclosed blocks. e.g. ( ), { }, [ ].

But I've seen it quite often in novels. So I've gotten over it. :)

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In English, it's acceptable to leave off the end quotes if the sentence is part of a larger passage.

 

However if that were the case, there should be no quotation marks at the beginning of the next sentence. Also, they should remove the end quotes from all the places where they got it right...for consistency.

Edited by Achilles
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However if that were the case, there should be no quotation marks at the beginning of the next sentence.

 

That's actually grammatically correct (e.g. rule #6 here)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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