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Posted (edited)

Ok I have a problem with two character who have the same qualifiers but they have different dialogue options, and I really want to avoid combat in the one save where it is not an option. Both are showing unqualified interactions. Why can I not choose the benevolent option in the first pic? (I have 3 Benevolent)  Does it make a difference that the one is on PotD?

 

What I have with Nimblequick: 

 

 

 

What I have with Ulfin and should have and need with Nimblequick:

 

 
How do I add savegames that are more than 1mb big? (Attach file limit)
 
Edited by Omnicron

6ej155.jpg

5 answers to this question

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Posted

Can I please get an indication whether this is a bug or somehow intended? The description of PoTD says nothing about conversation options disappearing. 

6ej155.jpg

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Posted (edited)

OK on inspiration for another thread I found the conversation file C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data\conversations\08_wilderness and the filename is 08_cv_leaden_key_ambush_01. I searched the file in notepad and found both the aggressive and benevolent checks as is demonstrated in my Ulfin savegame/screenshot. I do not know what to edit here myself and why it is still valid for the one char but not the other....

 

<FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>

              <Parameters>

                <string>Benevolent</string>

                <string>Rank2</string>

              </Parameters>

            

            

 

<FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>

              <Parameters>

                <string>Aggressive</string>

                <string>Rank2</string>

              </Parameters>

Edited by Omnicron

6ej155.jpg

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Posted (edited)

Both missing options needs the Prisson:

Call to CanAddPrisoner() in <ExpressionComponent xsi:type="ConditionalCall"> very near to the Disposition Check you found.

 Thank you so much for going through the file for me. That worked. Built the dungeon and I could choose to let them go! :)

 

What the heck though? Is that intended? (I understand the logic now but I did not even understand from the conversation that I was taking them prisoner...)

Edited by Omnicron

6ej155.jpg

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