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Posted

Hi there,

 

before i play a strategy game i make sure to understand the mechanics, it's a hobbyhorse you could say. Attackresolution is one of the most important mechanic in PoE. To understand this is key to make the best builds and strategies, so i even wrote an excelcalculation that gives me every distribution or any kind of Attack/Defense ratios in order to calculate an average dps mulitplier. However, now i found two sources about how attackresolution works and they are not consistent with each other. Since i dont get my gog.version to work i cant test it myself. So guys what is the right distribution of rollresults?

 

From Devs-thread:

 

"Attack Resolution
I've talked about this a bunch on the forums, but not in an update. All attacks in Project Eternity compare the attacker's Accuracy value to one of four defenses: Deflection (direct melee and ranged attacks), Fortitude (body system attacks like poison and disease), Reflexes (area of effect damage attacks), and Willpower (mental attacks).

A number between 1 and 100 is generated to determine the attack rules. If the Accuracy and target defense are the same value, these are how the results break down:

    01-05 = Miss
    06-50 = Graze
    51-95 = Hit
    96-100 = Critical Hit

A Hit is the standard damage and duration effects, a Graze is 50% minimum damage or duration, a Critical Hit is 150% maximum damage or duration, and a Miss has no effect. In a balanced Attack and defense scenario, the majority of attacks wind up being Hits or Grazes. If the Accuracy and defense values are out of balance, the windows for each result shift accordingly, while always allowing for the possibility of a Graze or a Hit at the extreme ends of the spectrum."

 

 

 

From wiki:

 

"Attack roll

An attack roll represents your attempt to strike your opponent and resolved by a single d100 roll(a number between 1 and 100). The attacker chance to roll Critical Hit, Hit, Graze or miss determined by the difference between his Accuracy value and the relevant defender's defense: Deflection (direct melee and ranged attacks), Fortitude (body system attacks like poison and disease), Reflexes (area of effect damage attacks), and Willpower (mental attacks).

The Default ranges for an attack roll are:

  • 01-15 = Miss (attack has no effect)
  • 16-50 = Graze (-50% damage or duration)
  • 51-100 = Hit (standard damage and duration)
  • 101+ = Critical Hit (+50% damage or duration)

If the Accuracy and defense values are balanced, the majority of attacks wind up being Hits or Grazes. Otherwise for every 5 points difference the windows for each result will shift 5% toward the higher value, sometimes negating the possibility of a Miss or a Critical Hit entirely, while always allowing for the possibility of a Graze or a Hit at the extreme ends of the spectrum Verify.[1][2]"

 

 

It is clear that both distributions have different ranges for miss,graze,hit and crit. Any thoughts?

Posted

two days into the game, and my entire party is so fatigued, and yet, game refuses to allow party to rest. use priest spell to heal endurance. Nothing happened. use potions, again, nothing happened.

more bugs to be fixed

Posted

Regarding OP the distribution is the latter of the two. I don't know about graze/hit always being possible at the extreme ends of the spectrum though, haven't seen it happen but I don't pay that close attention to the log.

 

@Blindmanwalking

Are you trying to heal endurance outside of combat? That's not going to do much. Try replaying the tutorial and pay close attention.

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