awesomologist Posted May 9, 2015 Share Posted May 9, 2015 So I only just recently purchased Pillars of Eternity (playing on an iMac, purchased game from the App Store since I had an iTunes gift card. This info won't matter for advice, but just in case the mods and devs are curious). Anyways I'm about 5+ hours in playing a Dual-wielding Fire Godlike Cipher on Normal (I'll give more stats in a bit). While the class is fun and I LOVE the way it handles magic, I'm finding early on that I'm often having a hard time staying upright at times. Now i know enough to quicksave before each combat, but I would like to be able to have a bit more confidence when I go into battle. My ego won't let me drop down to Easy either. I grew up playing games like Baldur's Gate 1 & 2, Icewind Dale, Neverwinter Nights, etc so I feel like I should be able to handle everything on Normal difficulty. So while I like the Cipher class, perhaps I should be looking into playing a different class or reworking my build. So far I've reached Gilded Vale and have recruited Eder and Aloth. I then went ahead and cleared out the temple in the center of town at level 3. Man those teleporting Shades... Anyways I rested about 4 times in part due to my own squishiness and the fact that Aloth, which while his spells can hit hard, is about as tough as a wet napkin (part of the reason why I never roll a pure mage in games as my main character). I know I'm very likely playing him wrong; may just need to get used to how his spells work, when to actually have him engage combat, and when to just leave him in another room. Eder, as any fighter class in any game, was easy to figure out. Easy enough in fact that I'm starting to think that maybe I should be playing a ranged class instead of a melee one (or find a more durable melee class that isn't boring to play) So here are the stats for my Cipher: Class: 3rd level Cipher Race: Fire Godlike Background Old Vailia - Merchant Might 14, Con 10, Dex 14, Per 11, Int 17, Res 12 Stealth 4, Athletics 1, Lore 3, Mechanics 4, Survival 1 Abilities: Anitpathetic Field, Battle-Forged, Crucible of the Soul, Mind Blades, Mind Wave, Psychovampiric Shield, Soul Shock, and Soul Whip Talents: Draining Whip So I'm sure some of you will complain that I put points into "useless stats" but I'm trying to go for a decent RP experience. That said I notices that having Perception at 11 and Resolve at 12 doesn't open up any real dialogue options for me. I just didn't know that going in. I also don't like having negative stats, simply because I'm unsure of how they will affect game play. So far I've noticed that Con seems to be a wasted stat since the health/endurance provided per point are a pittance. Perception seems to be too low to matter as well, even if I was hoping to gain a little bit of Interrupt and Deflection. Seeing as how I'm finding this melee build to be a bit of a bust, I'm considering rerolling as a ranged Cipher. But before I go too far down that rabbit hole I figured I would look to the community for advice. What I would like to play is a class that is survivable (doesn't have to be durable, ranged could help here). I'd like to continue being stealthy and "mechanical". Looking at some of the classes online I see that Rogues are decent as ranged characters, Rangers are supposed to be but have a learning curve to them, and Ciphers are generally considered a very good class. Never really cared for Druids when it comes to RPG, while the Cleric and Barbarian classes don't really interest me (I could be persuaded if someone wants to point out a decent build/guide to them). Chanters seem interesting, but also seem like a heavy support class which doesn't really interest me in terms of my main character. Anyways I know this is a lot to read but any advice would be welcomed. Thanks for reading and thanks in advance for any help provided! Link to comment Share on other sites More sharing options...
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