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Why are my characters randomly engaging friendly NPCs in melee combat?

 

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This happens when I'm just walking around in Twin Elms. Luckily they don't attack them too. But sometimes if the NPC moves it results in an automatic disengagement attack and then all NPC turns hostile...

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Because you characters don't take **** from nobody and will backhand any mother-****er that disrespects them by turning their back on them.  Keeping it real, yo?

 

Seriously though, I don't know, sounds like a bug but not one I came across.

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"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

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iwe encountered it in defiance bay and twin elms. when i killed someone in a house, people outside werent hostile(red) but there was a flag triggered because they would engage (which would sometimes trigger combat)

workaround is activating stealth in those areas

PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding

http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/

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