Beside Trap trigger area being small compared to traps found in game (and not dependent on Mechanic level or inteligence) they are unreliable/unclear
example in screenshots: woedicas Headsman Clearly standing/walking ower two traps, none of which triggered
(at the same time (not covered in screnshots) Woedicas judge triggered 2 traps
PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM) PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand) (not counting reloads and experimenting) status i love the game, hate the bugs, and wish for better AI and Pathfinding
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Khalid the bear
Beside Trap trigger area being small compared to traps found in game (and not dependent on Mechanic level or inteligence) they are unreliable/unclear
example in screenshots: woedicas Headsman Clearly standing/walking ower two traps, none of which triggered
(at the same time (not covered in screnshots) Woedicas judge triggered 2 traps
PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding
http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/
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