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Hardcore Restless Pacifist - TCS with <10 rests and <175 kills?


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I'm curious if it's possible to do a "Restless Pacifist" run, combining Triple Crown Solo, 0 knockouts, <175 kills and <10 rests into a single run

 

Stick to the critical path, non-combat sidequests only. Talk your way out of a fight whenever possible, sneak past enemies and bait different groups into each other when available. Pump Mechanics, Sneak, and Athletics, perhaps even take Wound Binding to reduce the number of health-related rests. Fatigue is not an issue as long as you don't run out of Goldrot Chew.

 

All of the above sounds doable, and even RP friendly. It would not be hard to roleplay a Watcher who can't sleep due to nightmares and foregoes anything that would strain his tired body any further. The main problem I see with it this is that you would have a very hard time getting your hands on any figurines (due to pacifism), and an even harder time recharging any of them (due to only getting 8 rests total). 

 

As far as fights along the critical path go, I think the biggest problem would be Thaos. Pacifism severely restricts the amount of XP and money you can get, and more importantly, the figurines you can get your hands on.

 

Has anyone managed to pull this off? Does it even sound doable?

Edited by Concordance
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I do not believe in triple crown but  <10 rests could be doable. I am not sure where you get the: "Pacifism severely restricts the amount of XP and money you can get, and more importantly, the figurines you can get your hands on." from, but it is not close to reality.

 

I was under the impression that both money and XP is in short supply in a Pacifist run. Upon reading the other thread on Pacifism, this appears to be false - in fact, 175 kills allows for plenty of sidequests and even some dungeon crawling.

 

So far on paper, this run looks doable. A tankish rogue or a Bleak Walker paladin should be able to clear the critical path in relative comfort, using FoF scrolls against Shades and figurines+petrify traps against Thaos. Chanter summons are not affected by the Chanter's stats, so a Chanter with Fleet of Foot could theoretically complete the game while resting only once. Sounds pretty fun, too - I'll give it a try after 1.05 drops.

Edited by Concordance
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Indeed, the only way to know is to test it yourself. Petrify trap only 1 though.

 

175 is generous limit, in my experience 2x much as needed, but more fights means more need for rest.

 

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edit: to follow up on my last remark .. trying to do this, with 10 rest limitation, one would need to pick character stats carefully to comply with dialogue requirements needed to solve certain quests in certain way. 10 rest limitation also limits availability of bonuses from resting which come quite handy exactly for conversation options.

Edited by knownastherat
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