Problem becomes quickly obvious with full melee party . Your units ordered to move behind enemy targets (for flanking)- MOVE STRAIGHT AT THEM and then promptly get stuck into a most often non-flanking position and engage the target (FAIL !)..
Is there something FORCING your moving units to auto-engage whatever stumbles into their path while on the move? HOW DO WE DISABLE IT ? DON'T stop and engage random crap along the way unless engaged first or specifically ordered to do so !! Otherwise ignore distractions (try to go around or signal no path found) and move into the flanking position I've ordered you to move to ... THIS IS PROBABLY THE SETTING THAT MAKES THE BRAIN DEAD AI UNITS GLUE TO FIRST UNIT IN MELEE RANGE, but for God-sake don't apply it to my units also ...
You can micro around it by always moving your characters in straight lines making sure no hostile enemy unit crosses the planned movement path (because otherwise get stuck in melee in wrong position) .. And only order to attack when "behind target" ..
But with 7 melee units doing this every combat gets incredibly frustrating and needlessly time consuming ..
Question
peddroelm
Problem becomes quickly obvious with full melee party . Your units ordered to move behind enemy targets (for flanking)- MOVE STRAIGHT AT THEM and then promptly get stuck into a most often non-flanking position and engage the target (FAIL !)..
Is there something FORCING your moving units to auto-engage whatever stumbles into their path while on the move? HOW DO WE DISABLE IT ? DON'T stop and engage random crap along the way unless engaged first or specifically ordered to do so !! Otherwise ignore distractions (try to go around or signal no path found) and move into the flanking position I've ordered you to move to ... THIS IS PROBABLY THE SETTING THAT MAKES THE BRAIN DEAD AI UNITS GLUE TO FIRST UNIT IN MELEE RANGE, but for God-sake don't apply it to my units also ...
You can micro around it by always moving your characters in straight lines making sure no hostile enemy unit crosses the planned movement path (because otherwise get stuck in melee in wrong position) .. And only order to attack when "behind target" ..
But with 7 melee units doing this every combat gets incredibly frustrating and needlessly time consuming ..
Edited by peddroelm15 answers to this question
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