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I have this problem from the beginning of game. I read few user tests but there were inconsistent.

 

How does DOT work? For example Deep Wounds. Lets say I have 4 INT and desctiption says 13.3 damage over 7 sec (10 sec base).

 

Does it do 13.3 TOTAL over those 7 sec? Or there is some tick when it does? Or does it do 13.3 damage AFTER 7 sec? In which case if I reapply Deep Wounds I will prevent them fron triggering at all if I use fast attack weapons and retalitation?

 

Does higher Intelligence help DOTs or make them worse?

 

Please, any dev out there. Could you please give us exactly math of how DOTs work in this game and how they are affected by reapplying and INT value?

 

I am scraching my head over it and I can't figure it out.

 

Thank you.

In that case Deep wounds does 13.3 points of damage in 7 seconds. In case you reapply deep wounds when target already has deep wounds effect then timer is reseted in this case in 7 seconds and amount of damage that it will do is increased by amount of raw damage that deep wounds does minus amount of raw damage that previous deep wound has already done (so if timer show for example 3 seconds, then there is 5.7 points raw damage left, so new damage would be 19 points raw damage in 7 seconds if deep wounds causes 13.3 points of damage, which isn't necessary the case as deep wounds seems to change amount of damage that it does depending of factors that I don't know)

 

But as general rule every reapply of deep wounds resets timer deep wound effect that target has and adds it damage to that damage that there is left in previous effect. 

  • Author

In that case Deep wounds does 13.3 points of damage in 7 seconds. In case you reapply deep wounds when target already has deep wounds effect then timer is reseted in this case in 7 seconds and amount of damage that it will do is increased by amount of raw damage that deep wounds does minus amount of raw damage that previous deep wound has already done (so if timer show for example 3 seconds, then there is 5.7 points raw damage left, so new damage would be 19 points raw damage in 7 seconds if deep wounds causes 13.3 points of damage, which isn't necessary the case as deep wounds seems to change amount of damage that it does depending of factors that I don't know)

 

But as general rule every reapply of deep wounds resets timer deep wound effect that target has and adds it damage to that damage that there is left in previous effect. 

 

That is not correct. I just tested it in deep: http://forums.obsidian.net/topic/78400-deep-wounds-tested-damage-over-time-ticks-timedmg-int-value-influence-and-how-toolip-is-wrong/

 

And I finally know exactcly how does Deep Wounds talent and damage work. Check it out. It does 4 damage per tick, ignoring DR, tick is per 3-4 sec and reaplying only makes DW last longer and tick is still per 3-4 sec, same 4 damage per tick. INT value does not matter at all.

 

Details of test in link above.

Edited by Voltron

 

In that case Deep wounds does 13.3 points of damage in 7 seconds. In case you reapply deep wounds when target already has deep wounds effect then timer is reseted in this case in 7 seconds and amount of damage that it will do is increased by amount of raw damage that deep wounds does minus amount of raw damage that previous deep wound has already done (so if timer show for example 3 seconds, then there is 5.7 points raw damage left, so new damage would be 19 points raw damage in 7 seconds if deep wounds causes 13.3 points of damage, which isn't necessary the case as deep wounds seems to change amount of damage that it does depending of factors that I don't know)

 

But as general rule every reapply of deep wounds resets timer deep wound effect that target has and adds it damage to that damage that there is left in previous effect. 

 

That is not correct. I just tested it in deep: http://forums.obsidian.net/topic/78400-deep-wounds-tested-damage-over-time-ticks-timedmg-int-value-influence-and-how-toolip-is-wrong/

 

And I finally know exactcly how does Deep Wounds talent and damage work. Check it out. It does 4 damage per tick, ignoring DR, tick is per 3-4 sec and reaplying only makes DW last longer and tick is still per 3-4 sec, same 4 damage per tick. INT value does not matter at all.

 

Details of test in link above.

 

 

It seem that your results are correct. When I tested it I just looked what tool tip said not how much actual damage it did.

 

lotsofrawdamage.png?psid=1

I just had so high hopes that this would be real thing, which it sadly is not as it seems :(

  • Author

 

 

In that case Deep wounds does 13.3 points of damage in 7 seconds. In case you reapply deep wounds when target already has deep wounds effect then timer is reseted in this case in 7 seconds and amount of damage that it will do is increased by amount of raw damage that deep wounds does minus amount of raw damage that previous deep wound has already done (so if timer show for example 3 seconds, then there is 5.7 points raw damage left, so new damage would be 19 points raw damage in 7 seconds if deep wounds causes 13.3 points of damage, which isn't necessary the case as deep wounds seems to change amount of damage that it does depending of factors that I don't know)

 

But as general rule every reapply of deep wounds resets timer deep wound effect that target has and adds it damage to that damage that there is left in previous effect. 

 

That is not correct. I just tested it in deep: http://forums.obsidian.net/topic/78400-deep-wounds-tested-damage-over-time-ticks-timedmg-int-value-influence-and-how-toolip-is-wrong/

 

And I finally know exactcly how does Deep Wounds talent and damage work. Check it out. It does 4 damage per tick, ignoring DR, tick is per 3-4 sec and reaplying only makes DW last longer and tick is still per 3-4 sec, same 4 damage per tick. INT value does not matter at all.

 

Details of test in link above.

 

 

It seem that your results are correct. When I tested it I just looked what tool tip said not how much actual damage it did.

 

lotsofrawdamage.png?psid=1

I just had so high hopes that this would be real thing, which it sadly is not as it seems :(

 

 

Yup just another salt for Rogues. I also had hopes for Rouges, but well...too many of their skills are total crap

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