rnarchlord Posted April 22, 2015 Share Posted April 22, 2015 How many players think that the end battle with Thaos is lopsided in favor of Thaos? First, the game does not allow you to set up strategic positions prior to battle; it puts all your characters abreast in a line. Second, it knocks them all prone. Third, it lets Thaos start his spell casting before all your characters are back on their feet. Fourth, the judge gets to whack them before you can position them out of a bunched mess. And finally, Iovara's ghost tells you your power is greater than Thaos' but it does seem that way as you hardly do any damage to him until you remove all his buffs. I know there are combinations of weapons, companions, spells, abilities and talents that make the fight easier as well as an occasional great stroke of luck that you might kill him before he soul jumps but unless you kept a saved game prior to jumping in the pit it becomes a lot of trial and error with tactics, spells and etc. if you brought the wrong CNPCs and weapons with you. Link to comment Share on other sites More sharing options...
Squibsallotl Posted April 22, 2015 Share Posted April 22, 2015 To be fair, you are attacking him in a temple dedicated to his goddess, home turf if you will. TBH I'm surprised he doesn't turn and run, kiting you through halls filled with pre-prepared traps and more of those giant minotaur-statue things, flood a few chambers and force Con-checks to hold your breath long enough to find the release lever, and then kill anyone still alive Link to comment Share on other sites More sharing options...
Tigranes Posted April 22, 2015 Share Posted April 22, 2015 Everyone gets a saved game before jumping in the pit, it's automatic. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
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