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[1.4] Lash visual effect doesn't show in inventory


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#1
AndreaColombo

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When a weapon is enchanted with a lash effect, a visual indicator appears on the weapon (e.g. a Burning Lash weapon has a flaming blade.) However, said visual indicator does only show in-game, and fails to display on your paper doll in the inventory screen (I suppose the same applies to level-up, but I haven't tried.)

 

SAVED GAME: link

 

REPRO STEPS:

Load the saved game.

Observe that the main character has a Freezing Lash weapon displaying a visual effect on its blade.

Enter the inventory.

Observe that no visual effect is on the blade held by your character (paper doll.)

 

The same steps can be followed with Edér, who wields a Burning Lash weapon in the same saved game.


Edited by AndreaColombo, 21 April 2015 - 12:10 PM.


#2
Emptiness

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The effect also does not display on the character's paper doll (when the weapon is equipped and selected).

 

These are probably not bugs so much as design limitations.



#3
AndreaColombo

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The paper doll is what I actually meant. I wouldn't expect it to show on the icon :)

 

Edited my first post to clarify what I meant.


Edited by AndreaColombo, 21 April 2015 - 12:09 PM.


#4
AndreaColombo

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Still an issue as of 1.5.



#5
AndreaColombo

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Still an issue as of 1.6; bumping for visibility.

 

Additional repro steps:

 

Load the saved game.

Take a normal weapon with no enchantments, right-click, go to "Enchant" and apply a lash effect to it.

Go back to the game and observe the blade now has a graphical effect applied to it.

Go to your inventory and observe that the effect is missing.

 

It is worth nothing that unique weapons that already come with a lash effect (e.g. the great sword Temperacl, which comes with a corrosive lash) do display the relevant effect both in-game and in your inventory.


Edited by AndreaColombo, 06 June 2015 - 11:39 PM.


#6
Aarik D

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Hey AndreaColombo,

 

We are aware of this issue and it has been reported. It is in the hands of the relevant department.

 

Thanks for keeping us up to date with this issue!


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