April 23, 201510 yr To me it is more than unintuitive, it is flawed. Imagine, for example, that you had a crushing weapon that was enchanted with Crushing Lash. That weapon would deal 125% crushing damage vs 125% of the target's crush damage reduction. In other words the magic on your weapon is making your target's damage reduction more effective. Now, in the game you can't apply Crushing Lash yourself, and I don't think there are any crushing weapons that have it (but it does exist)...the example is just for illustration purposes. The same thing is happening when you apply one of the elemental lashes to a weapon; the magic is increasing the damage that your weapon deals and also increasing the effectiveness of the target's damage reduction by a corresponding amount. This makes about as much sense as if Might not only increased the damage you deal but also increased the target's damage reduction by a corresponding amount. Or if enchantments on armor that increased damage reduction also increased the enemy damage done by a corresponding amount. It is possible to calculate damage reduction versus more than one type of damage in such a way that having multiple sources of damage on one attack does not improve the target's relative damage reduction. I don't see any advantage to the current system, so I'd prefer a change...but maybe I'm missing something. Is there some reason for or advantage to having a damage enchantment on a weapon that also causes the target's relative damage reduction to increase?
April 23, 201510 yr and suddenly I get a glimpse of understanding of why DEVs might sometimes want to keep some mechanics hidden .. The can of worms.. - Why isn't purple ? Why is it round ? - No it obviously should be square with pink spots on the edges ! - Nonsense - it clearly should have 5 layers of lace veils ! Don't you guys understand logic ? - More axels !! It needs more axels - its so painfully obvious - at least 5 or 7 more axels .. .. ... ..... Edited April 23, 201510 yr by peddroelm
April 23, 201510 yr .. ... ..... Thank you for your constructive contribution to this discussion. my contribution to this thread has been significant, since it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place ..
April 23, 201510 yr Author it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Weeellll..... I did post this thread before you posted that post... But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass.
April 23, 201510 yr it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Weeellll..... I did post this thread before you posted that post... But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. pendantic assery challange accepted Posted 21 April 2015 - 11:43 AMhttp://forums.obsidian.net/topic/72272-combat-mechanics-attack-speed-recovery/?p=1669655 Posted 21 April 2015 - 01:24 PM http://forums.obsidian.net/topic/77154-does-secondary-elemental-damage-ignore-elemental-damage-reduction/?p=1669704 this thread started Posted 21 April 2015 - 05:38 PM Edited April 23, 201510 yr by peddroelm
April 23, 201510 yr .. ... ..... Thank you for your constructive contribution to this discussion. my contribution to this thread has been significant, since it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. I don't think that the "contribution" was in question, but the "constructive". it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Weeellll..... I did post this thread before you posted that post... But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. We've known how Lashes work since the beta, though. It's not the first time this is being brought up.
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