Matt516 Posted April 21, 2015 Share Posted April 21, 2015 So a 10% or a 40% lash will go up against 25% of the appropriate DR, instead of 10%/40%. This has got to be a bug, right? Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 23, 2015 Share Posted April 23, 2015 (edited) and suddenly I get a glimpse of understanding of why DEVs might sometimes want to keep some mechanics hidden .. The can of worms.. - Why isn't purple ? Why is it round ? - No it obviously should be square with pink spots on the edges ! - Nonsense - it clearly should have 5 layers of lace veils ! Don't you guys understand logic ? - More axels !! It needs more axels - its so painfully obvious - at least 5 or 7 more axels .. .. ... ..... Edited April 23, 2015 by peddroelm 1 Link to comment Share on other sites More sharing options...
0 Emptiness Posted April 23, 2015 Share Posted April 23, 2015 .. ... ..... Thank you for your constructive contribution to this discussion. 1 Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 23, 2015 Share Posted April 23, 2015 .. ... ..... Thank you for your constructive contribution to this discussion. my contribution to this thread has been significant, since it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Link to comment Share on other sites More sharing options...
0 Matt516 Posted April 23, 2015 Author Share Posted April 23, 2015 it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Weeellll..... I did post this thread before you posted that post... But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 23, 2015 Share Posted April 23, 2015 (edited) it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Weeellll..... I did post this thread before you posted that post... But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. pendantic assery challange accepted Posted 21 April 2015 - 11:43 AMhttp://forums.obsidian.net/topic/72272-combat-mechanics-attack-speed-recovery/?p=1669655 Posted 21 April 2015 - 01:24 PM http://forums.obsidian.net/topic/77154-does-secondary-elemental-damage-ignore-elemental-damage-reduction/?p=1669704 this thread started Posted 21 April 2015 - 05:38 PM Edited April 23, 2015 by peddroelm Link to comment Share on other sites More sharing options...
0 Luckmann Posted April 23, 2015 Share Posted April 23, 2015 .. ... ..... Thank you for your constructive contribution to this discussion. my contribution to this thread has been significant, since it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. I don't think that the "contribution" was in question, but the "constructive". it was this post http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860 that triggered this thread in the first place .. Weeellll..... I did post this thread before you posted that post... But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. We've known how Lashes work since the beta, though. It's not the first time this is being brought up. Link to comment Share on other sites More sharing options...
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Matt516
So a 10% or a 40% lash will go up against 25% of the appropriate DR, instead of 10%/40%. This has got to be a bug, right?
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