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Lashes all go against 25% of DR, no matter what the lash damage is.


Matt516

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and suddenly I get a glimpse of understanding of why DEVs might sometimes want to keep some mechanics hidden .. The can of worms..  

 

- Why isn't purple ? Why is it round ?

- No it obviously should be square with pink spots on the edges !

- Nonsense - it clearly should have 5 layers of lace veils ! Don't you guys understand logic ? 

- More axels !! It needs more axels - its so painfully obvious - at least 5 or 7 more axels ..

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Edited by peddroelm
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Weeellll..... I did post this thread before you posted that post... :p

 

But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. ;)

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Weeellll..... I did post this thread before you posted that post... :p

 

But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. ;)

 

pendantic assery challange accepted :p

 

Posted 21 April 2015 - 11:43 AM

http://forums.obsidian.net/topic/72272-combat-mechanics-attack-speed-recovery/?p=1669655

 

 
Posted 21 April 2015 - 01:24 PM
Edited by peddroelm

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Thank you for your constructive contribution to this discussion.

 

my contribution to this thread has been significant, since it was this post 

http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?do=findComment&comment=1670860

that triggered this thread in the first place ..

 

I don't think that the "contribution" was in question, but the "constructive".

 

 

 

Weeellll..... I did post this thread before you posted that post... tongue.png

 

But your contributions to our understanding of the game mechanics are indisputable, for sure. I'm just being a bit of a pedantic ass. wink.png

 

We've known how Lashes work since the beta, though. It's not the first time this is being brought up.

t50aJUd.jpg

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