Jump to content
  • 0

Feature request - ring of testing



repost from general subsection of forum..


Add some basic cheap  rings at some starting vendor that reduce Maximum weapon damage by  -6  (should be enough for all basic weapons)  .. Dual wielding this item should cover even Archebuses (wide damage range)..  


Since they would lower weapon damage - no one would use them in regular play-trough - but they would be invaluable for testing damage mechanics (and for weapon damage related bug hunting)  by removing RNG from the damage (not to hit) rolls .. Making weapons inflict constant damage as long as other factors don't change .. 



For example:

Battle Axe damage range would go from 11-16 to 10-10 with such ring equipped ..

2h melee weapons from 14-20 to 14-14 .

Archebuse from 24-36 to 24-24 ..

and so forth.. 



Link to comment
Share on other sites

3 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...