Concordance Posted April 19, 2015 Share Posted April 19, 2015 Since there is a limited amount of turns (quests) but an unlimited amount of time, It seems that this design pushes the player to spam Rests until they finish construction of the Stronghold, to make the most out of the stronghold bonuses before he advances too far into the game for them to matter. I'm aware that this is nowhere near the most bizarre contrivance in the Stronghold's design, but it should be one of the easiest to address - especially with a mod. Link to comment Share on other sites More sharing options...
Voss Posted April 19, 2015 Share Posted April 19, 2015 Because the stronghold is an incoherent mess of useless crap, which isn't tied into the game in any meaningful way. 1 Link to comment Share on other sites More sharing options...
gkathellar Posted April 19, 2015 Share Posted April 19, 2015 Voss has it. Now, for your next question: Should it be the other way around? Yes. Yes it should. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
drumther Posted April 19, 2015 Share Posted April 19, 2015 Because the stronghold is an incoherent mess of useless crap, which isn't tied into the game in any meaningful way. <sarcasm> It is perfectly tied into the game! Didn't you see the awesome two alternative texts you get at the end? </sarcasm> Link to comment Share on other sites More sharing options...
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