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Why are all Stronghold events per-turn, but construction uses game time?


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Since there is a limited amount of turns (quests) but an unlimited amount of time, It seems that this design pushes the player to spam Rests until they finish construction of the Stronghold, to make the most out of the stronghold bonuses before he advances too far into the game for them to matter.

 

I'm aware that this is nowhere near the most bizarre contrivance in the Stronghold's design, but it should be one of the easiest to address - especially with a mod.

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Because the stronghold is an incoherent mess of useless crap, which isn't tied into the game in any meaningful way.  

 

<sarcasm>

It is perfectly tied into the game! Didn't you see the awesome two alternative texts you get at the end?

</sarcasm>

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