AncientToaster Posted April 19, 2015 Share Posted April 19, 2015 Was there another way to do this quest without slaughtering every Pale elf in the entire temple? I persuaded the main wizard to let the Orlan go, but I didn't see much reason in leaving them be since I had to kill just about everything to get to this wizard, and he seemed to be up to no good. So I did just that, killed him and his friends, now the Altar, you can interact with it but what can you do? It says there's a hole in it, in another room I found a unique Quarterstaff so I thought maybe that went there, but nope... So is that the quest, you free the Orlan, and either let he Pale elves do some crazy ritual in peace or slaughter them? I wish I knew what was missing here Link to comment Share on other sites More sharing options...
Rosveen Posted April 19, 2015 Share Posted April 19, 2015 There's another quest related to Noonfrost, it gives you more options (also the item to put in the hole). But with or without it, you don't have to kill everyone to reach the Glas-whatever guy you need to talk to, you can sneak in and out. Link to comment Share on other sites More sharing options...
WebShaman Posted April 19, 2015 Share Posted April 19, 2015 I was able to talk with them and convinced them to let the prisoner go. Link to comment Share on other sites More sharing options...
Althernai Posted April 19, 2015 Share Posted April 19, 2015 There's a bunch of Resolve-increasing stuff in Twin Elms. One of the shops in the market has some medium armor with +3 Resolve, the inn gives you +2 and you can get +3 more from food. All of these stack so if your character has at least 9 Resolve, it should be possible to convince the Pale Elves to go home without hurting anyone. Link to comment Share on other sites More sharing options...
RevBlue Posted April 19, 2015 Share Posted April 19, 2015 yeah for some reason its the only quest in the game where even if your detection circle is fully red, as long as you stay in scout/hidden mode they wont detect you Link to comment Share on other sites More sharing options...
Voss Posted April 19, 2015 Share Posted April 19, 2015 Was there another way to do this quest without slaughtering every Pale elf in the entire temple? I persuaded the main wizard to let the Orlan go, but I didn't see much reason in leaving them be since I had to kill just about everything to get to this wizard, and he seemed to be up to no good. So I did just that, killed him and his friends, now the Altar, you can interact with it but what can you do? It says there's a hole in it, in another room I found a unique Quarterstaff so I thought maybe that went there, but nope... So is that the quest, you free the Orlan, and either let he Pale elves do some crazy ritual in peace or slaughter them? I wish I knew what was missing here You need to go bother the gods first. Link to comment Share on other sites More sharing options...
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