MaxDamage Posted April 12, 2015 Posted April 12, 2015 Can the opponents do anything to me at all if i make them confused and then even attack them overriding friendliness(A key)?
knownastherat Posted April 12, 2015 Posted April 12, 2015 (edited) Every 6 sec (confused) target randomly: behaves normally, attack ally, walks around, nothing. I do not think it matters if target is green or red because it has set behavior for the duration of Confusion and attacking it does not dispel/cancel the status. Cheat? I am confused .. edit: the question was whether green will change to red while under confusion or not? it will change Edited April 12, 2015 by knownastherat
MaxDamage Posted April 12, 2015 Author Posted April 12, 2015 Every 6 sec (confused) target randomly: behaves normally, attack ally, walks around, nothing. I do not think it matters if target is green or red because it has set behavior for the duration of Confusion and attacking it does not dispel/cancel the status. Cheat? I am confused .. edit: the question was whether green will change to red while under confusion or not? it will change It didnt change the last time i tried it.
Ichthyic Posted April 12, 2015 Posted April 12, 2015 (edited) no, he means it will change every 6 seconds, at random. it does not depend on whether you hit that enemy or not.this is the way it should work.your confusion does not end just because something is hitting you. in your mind... it could still be perceived as a friendly, and you just can't figure out why they're mad at you... Edited April 12, 2015 by Ichthyic
knownastherat Posted April 12, 2015 Posted April 12, 2015 Maybe you are correct. Lets see what others have to say. I remember have some difficulties with targeting but it changed .. and attacked me.
MaxDamage Posted April 12, 2015 Author Posted April 12, 2015 no, he means it will change every 6 seconds, at random. it does not depend on whether you hit that enemy or not. this is the way it should work. your confusion does not end just because something is hitting you. in your mind... it could still be perceived as a friendly, and you just can't figure out why they're mad at you... But then you just confuse a bunch of things and keep smacking them while they are standing still and looking stupid Im curious whether they can attack YOU under confusion or not?
Ichthyic Posted April 12, 2015 Posted April 12, 2015 (edited) yes, they can. again... every 6 seconds, who they percieve as an enemy changes from:1. their own team2. your team3. nobodywhile powerful, the only downside to confusion is that you can never tell when a confused enemy will suddently decide to go hostile on you or not.you likely haven't experienced this yet, as most fights simply don't go on long enough to notice the differences, but they are there.wait till your own team gets confused, and watch as your party members sometimes can attack enemies, sometimes not... same thing.that said, confusion suffers from what ALLLL spells in this game suffer from: unnecessary bonuses to accuracy tacked on to them.they simply should all be more subject to saving throws from reflex/will/fortitude.all of them.I really don't get why they felt the need to actually *add* bonus accuracy to almost all spells and abilities. the only thing I can figure, is that too many backers whinged about their spells missing.but... that is the way they are SUPPOSED TO WORK.it's one of the big reasons hard seems wayy too easy for most people who have played similar games before... misses, spells or otherwise... for your teammates are actually pretty damn rare. Edited April 12, 2015 by Ichthyic
Ruminate Posted April 12, 2015 Posted April 12, 2015 (edited) that said, confusion suffers from what ALLLL spells in this game suffer from: unnecessary bonuses to accuracy tacked on to them. they simply should all be more subject to saving throws from reflex/will/fortitude. all of them. I really don't get why they felt the need to actually *add* bonus accuracy to almost all spells and abilities. the only thing I can figure, is that too many backers whinged about their spells missing. but... that is the way they are SUPPOSED TO WORK. it's one of the big reasons hard seems wayy too easy for most people who have played similar games before... misses, spells or otherwise... for your teammates are actually pretty damn rare. Spells have bonus to accuracy because the baseline accuracy the devs balanced things around is 30. Fighters, Rogues, and Monks have an accuracy of 30. Wizards, Druids, and Priests have an accuracy of 20, but their spells grant an accuracy bonus of +10, pushing it to 30. Ciphers have an accuracy of 25, and most of their spells grant an accuracy bonus of +5, pushing it to 30. (some of the Cipher spells are outliers and have an accuracy bonus of +10.... its probably an oversight and will be nerfed) Edited April 12, 2015 by Ruminate
knownastherat Posted April 13, 2015 Posted April 13, 2015 BEFORE AFTER Was not complaining when I was healing him .
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