Jump to content

Feedback- one thing I dislike in stats mechanic

Recommended Posts

I dislike and do not agree with Resolve and Perception giving Deflection bonuses. Yet I disagree even more with Perception and Resolve giving minuses to Deflection when below 10.


What I mean is: there are some defense stats like Fortitude, Will etc. that are strictly "mind/personal" depend. What I mean is I understand how high resolve can make person more strong willed and understand how good perception can rise ones reflex (you see more, you react faster, you are less to be supprised) or interrupt abilities (you see where to strike).


However, Deflection is stat that is primary physical stat. PHYSICAL. That means that in no way high perception or resolve can make your skin thicker, your bones hareder and your shield move faster (that be Dexterity much MORE) or your wound threshold higher.


Deflection should be stat ONLY depending on gear, like armor, like shield, like magical barriers/items.


Deflection is SO important stat in game that I feel is too important.


Also I do not understand why Deflection is affected BY TWO separate stats that have nothing in common (perception and resolve are totaly different traits) while Damage or Reflex or Healing are affected by only one stat.


I dislike Deflection mechanic and its stats affection. That is all. I love rest stat distribution. Cheers.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...