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gkathellar

Would (limited) ranged Carnage break the game?

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Could a first-level barbarian ability allowing a limited version of Carnage to be used at range (and possibly locking out melee Carnage) be balanced, or would it almost certainly be too good?

 

I've been pondering the fact that barbarians are only usable at melee range. At first, it seemed like a natural consequence of what the class is all about, and I'm not sure it isn't, but I do wonder if there isn't room for ... I dunno, shooting through a guy and into another guy, or ricochets, or something like that. Barbarians have started to interest me in the same way that Ciphers interest me, and I'd like to know what other people think about this.


If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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It would not necessarily break the Game, but it would break the Barbarian.

Mood of the class is, as you say, close combat carnage.

 

 

I would not be against a limited area Effect attack Mode (or even only a 3-4 times/Encounter Activation) for the Ranger though. He needs it. ^^

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Which is not Areadamage, but Multitarget-damage. Bounce is all nice and good, but not what was asked 8that would be something like an exploding Arrow, or one with acid in a container that splashes or something alike).

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