Ceranai Posted April 6, 2015 Share Posted April 6, 2015 Anyone know why some NPCs want to kill me and others dont? I killed a couple of backer npcs to state my bloodlust and now i have to run through the first town just to stop random npcs attacking me, but only some want me dead, its not a problem as i can easily kill them but it does lose me rep Link to comment Share on other sites More sharing options...
Ceranai Posted April 6, 2015 Author Share Posted April 6, 2015 update on the APB it seems word of my misdeeds spread and now the whole town is out for my blood 1 Link to comment Share on other sites More sharing options...
PermTrouble Posted April 6, 2015 Share Posted April 6, 2015 On my second playthrough I'm just going to murder everyone. See what the ending thinks of THAT Link to comment Share on other sites More sharing options...
Ichthyic Posted April 6, 2015 Share Posted April 6, 2015 you were careless and someone saw you axe a backer.sucks to be you. Link to comment Share on other sites More sharing options...
Ceranai Posted April 6, 2015 Author Share Posted April 6, 2015 you were careless and someone saw you axe a backer. sucks to be you. Yea i know its my fault, ruined a perfectly good trial of iron run lol last time i do that ( i dont even need the loot i just like knowing what each NPC drops) I was just a little intrigued with how my rep spread, originally about half the village was hostile then all of it wanted me dead. I suppose its coz i kept killing the hostile ones so the non hostile ones were like better help out Link to comment Share on other sites More sharing options...
Ichthyic Posted April 6, 2015 Share Posted April 6, 2015 the half that wasn't hostile hadn't seen a hostile of same faction (like "villager") try to attack you.once a neutral of the same faction sees someone try to attack you, they join in.so it's like daisy chain of sightlines.there may be a way to reset a hostile faction using the console.not sure.there definitely is a way to turn a faction hostile via the console...Example: SetIsHostile CRE_Boar_Animal_Companion(Clone) trueso you could probably use the same command to set the state for that faction to "false"give it a shot. Link to comment Share on other sites More sharing options...
Ceranai Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) the half that wasn't hostile hadn't seen a hostile of same faction (like "villager") try to attack you. once a neutral of the same faction sees someone try to attack you, they join in. so it's like daisy chain of sightlines. there may be a way to reset a hostile faction using the console. not sure. there definitely is a way to turn a faction hostile via the console... Example: SetIsHostile CRE_Boar_Animal_Companion(Clone) true so you could probably use the same command to set the state for that faction to "false" give it a shot. Nah i wasnt very far in anyway and i had killed way too many villagers lol Edited April 6, 2015 by Ceranai Link to comment Share on other sites More sharing options...
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