Ololo Posted April 3, 2015 Posted April 3, 2015 (edited) I've been testing various builds and I can't really see any difference between attack speed with fast-slow weapons. What's more, getting as much as 20 dexterity makes absolutely no difference too. That +30% attack speed in character stats is just text - all characters are still epic slowpokes. Well. maybe some are slow and others are even slower... Is this really how is supposed to be? Ofcourse this is not a D&D on infinity Engine, but still this fells very-very strange. When a wizard with average dexterity attacks with the same speed as rogue with 20+ dexterity it seems like there is no point at all in building fast characters - they are just not fast whatver you do. Lol, sometimes caster manages to cast two spells faster than that rogue makes two attacks.Really??? PS when searching before didn't get any result, now the needed thread is up so i'm going there http://forums.obsidian.net/topic/72272-combat-mechanics-attack-speed-recovery/ Edited April 3, 2015 by Ololo
Kefky Posted April 4, 2015 Posted April 4, 2015 Action Speed is not Attack Speed. Action Speed makes the animations for an attack or spell go faster (so you would cast a spell almost instantly instead of concentrating for 2 seconds). The wait between attacks is not affected by Dexterity.
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