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Item bug: boots: Shod in Faith

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Patch not fix it. I make test after patch.

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This pair of boots doesn't even activate Consecrated Ground for me...

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its only active when game want)) but if i understand right its must hold full battle.

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The activation is erratic; what are the full conditions for it to activate?

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I am test it on mobs a lot of time. Same times its proc nearly battle end and work after battle end) Same times its never proc but u character can die. Mehanic is easy here. If u check this priest spell its healing u on 7 endurance every second (without any armour). If u equip Lether armour its -30% activation speed u receive 7 endurance every 1,3 seconds for 20 sec (its base). O new patch comming let me test.

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its not work in second patch, but we must understand developers have a lot of work this other content and fix this item later.

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The boots don't work. They should grant a spell. It's not there. Even if you rest, even if you wait to get in a fight.

Please fix my (expensive) boots.

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I believe the wording "Spell Holding: Consecrated Ground" means the spell should activate itself based on some condition (perhaps low endurance?), as opposed to "Minor Spellbind: Spellname" which grants an active spell in your ability bar. Either way, I couldn't get the boots to work so far.

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Oh, I had a random consecrated ground appear after a character got hit with a high amount of damage once - one that moved with the characters - but wasn't paying much attention at the time.  That would explain it.

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Hey guys,

 

Spell Holding grants a kind of retaliation cast. The boots will cast Consecrated Ground if the character wearing them is critically hit by another character.

 

Pro tip - put them on a Reckless Assault Rogue or a Frenzy Barbarian  :)

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Thanks for the answer Sking. May i suggest that many items/mechanics should be better explained in tooltips or item descriptions? There are many things i can't understand, and the "spell holding" thing is just one of many examples. For now, i have to do many tests, loading and reloading over and over the same test savegame in order to try to figure out how worked these boots and the forgemaster gloves, both sold by Dunstan. Could not understand anything about the gloves yet. So, more reloadings to come... (will try to cast the spell while no weapon is equipped, because it does not work when my priest has her flail in hands). Dunstan will end up bruised all over many times i guess :).

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