great job on the game! My issues are the following:
1)
When you equip a weapon in the off-hand, the character screen shows you as dual wielding your fist as main-weapon and the weapon as second weapon. This makes sense, since your fist can be used as a weapon (especially if you play a monk) and when you want to get the bonus of one-handed fighting style, you can just equip it in the main-hand to get that properly to work in the first place, so there is not even ambiguity.
In fact, I think this is the best next thing since the invention of sliced bread and supercool, since you can play a character that fights with a sword while he occasionally punches the enemy in the face (never seen this before!).
However, much to my dismay and as far as I can see, the displayed dual wielding doesn't carry over to combat, where you will just use the weapon in your off-hand. I'm not even sure if you get the proper one-handed fighting bonus in that case.
So my plea would be to make this work in an upcoming patch, as that would be really awesome and how you would expect it to work.
2)
The next thing is that the enhancement 'Bash' on a shield is treated as an activated ability as far as the autopause is concerned, resulting in a permanent pausing during combat while using it. Would it be possible to remove it from the autopause list?
If possible, I'd also like to have some clarification about game mechanics concerning bash (although this is probably the wrong place to ask):
Is having a shield with bash treated as dual wielding?
3)
On a custom made character of mine the weapon talent that gives a bonus to hunting bows doesn't seem to work since there is no change in the accuracy on equipping/deequipping the bow.
I don't think the issues are related to my hardware, but feel free to demand additional files if there is some need for them.
Keep on the great work and enjoy a happy eastern weekend! I'm grateful for you putting a lot of work into fixing the bugs that arise.
Question
Doppelschwert
Hey guys,
great job on the game! My issues are the following:
1)
When you equip a weapon in the off-hand, the character screen shows you as dual wielding your fist as main-weapon and the weapon as second weapon. This makes sense, since your fist can be used as a weapon (especially if you play a monk) and when you want to get the bonus of one-handed fighting style, you can just equip it in the main-hand to get that properly to work in the first place, so there is not even ambiguity.
In fact, I think this is the best next thing since the invention of sliced bread and supercool, since you can play a character that fights with a sword while he occasionally punches the enemy in the face (never seen this before!).
However, much to my dismay and as far as I can see, the displayed dual wielding doesn't carry over to combat, where you will just use the weapon in your off-hand. I'm not even sure if you get the proper one-handed fighting bonus in that case.
So my plea would be to make this work in an upcoming patch, as that would be really awesome and how you would expect it to work.
2)
The next thing is that the enhancement 'Bash' on a shield is treated as an activated ability as far as the autopause is concerned, resulting in a permanent pausing during combat while using it. Would it be possible to remove it from the autopause list?
If possible, I'd also like to have some clarification about game mechanics concerning bash (although this is probably the wrong place to ask):
Is having a shield with bash treated as dual wielding?
3)
On a custom made character of mine the weapon talent that gives a bonus to hunting bows doesn't seem to work since there is no change in the accuracy on equipping/deequipping the bow.
I don't think the issues are related to my hardware, but feel free to demand additional files if there is some need for them.
Keep on the great work and enjoy a happy eastern weekend! I'm grateful for you putting a lot of work into fixing the bugs that arise.
4 answers to this question
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