Mungri Posted April 2, 2015 Posted April 2, 2015 As in the NWN games, maybe wizards could be given some cantrips, usable 4 times per encounter to even them out a bit, such as: Ray of Frost - a little cold damage over time tk the target and anything caught in between Resistance - allies in AoE gain +1 to all defenses for 10s Elemental orb spells - throw an orb that does a little AoE elemental damage Minor curse - Enemies in AoE range get -1 deflection
redbird Posted April 2, 2015 Posted April 2, 2015 wizards already have a twice per encounter AoE attack & their lower level spells turn into per encounter at higher levels. if you want to spam spells every fight roll cipher. 1
Tigranes Posted April 2, 2015 Posted April 2, 2015 Those cantrips will either be too weak to be worth using for anybody above level 3, or they'll make the wizard too powerful (and similar to ciphers etc), no? Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Mungri Posted April 2, 2015 Author Posted April 2, 2015 Well true ... Maybe add an extra talent that allows 2 more uses per encounter of the arcane thing.
Archaven Posted April 2, 2015 Posted April 2, 2015 Those cantrips will either be too weak to be worth using for anybody above level 3, or they'll make the wizard too powerful (and similar to ciphers etc), no? It is different. Cipher gain the ability to cast a few spells early battle and he/she will need to earn the focus after that. Wizards on the other hand after using their spells they are totally useless and only choice is rest. Wizards early game can benefit from more castings per rest than one.
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