Jump to content

Wizard improvement idea - Cantrips


Recommended Posts

As in the NWN games, maybe wizards could be given some cantrips, usable 4 times per encounter to even them out a bit, such as:

 

Ray of Frost - a little cold damage over time tk the target and anything caught in between

Resistance - allies in AoE gain +1 to all defenses for 10s

Elemental orb spells - throw an orb that does a little AoE elemental damage

Minor curse - Enemies in AoE range get -1 deflection

Link to comment
Share on other sites

Those cantrips will either be too weak to be worth using for anybody above level 3, or they'll make the wizard too powerful (and similar to ciphers etc), no? 

Link to comment
Share on other sites

Those cantrips will either be too weak to be worth using for anybody above level 3, or they'll make the wizard too powerful (and similar to ciphers etc), no? 

 

It is different. Cipher gain the ability to cast a few spells early battle and he/she will need to earn the focus after that. Wizards on the other hand after using their spells they are totally useless and only choice is rest. Wizards early game can benefit from more castings per rest than one.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...