I have run over a couple of traps now in the endless paths on hard.
one unintentionally, and one intentionally.
the first one was a level 1 dart trap.
it did 100 damage, and knocked out my 100% healthy level 4 fighter.
the second one was at least a level 6 trap (could not disarm it at level 5 mechanical)
it did 100 damage.
um....
something tells me nobody looked at trap damage at the hard level, and just assigned all traps to do 100 damage, period.
verify? if so... fix?
also... level 6 trap on the very first level of the endless paths?? seems a bit harsh. maybe if we could make something like a potion of master thievery, but other than that, or someone you entirely specialized *just* to disarm traps, I can't see being able to disarm this at the level you normall would try to tackle this (level 4 is the most likely).
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Ichthyic
I have run over a couple of traps now in the endless paths on hard.
one unintentionally, and one intentionally.
the first one was a level 1 dart trap.
it did 100 damage, and knocked out my 100% healthy level 4 fighter.
the second one was at least a level 6 trap (could not disarm it at level 5 mechanical)
it did 100 damage.
um....
something tells me nobody looked at trap damage at the hard level, and just assigned all traps to do 100 damage, period.
verify? if so... fix?
also... level 6 trap on the very first level of the endless paths?? seems a bit harsh. maybe if we could make something like a potion of master thievery, but other than that, or someone you entirely specialized *just* to disarm traps, I can't see being able to disarm this at the level you normall would try to tackle this (level 4 is the most likely).
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