i noticed some of my characters have 1 higher deflection than they should. i don't know a pattern or causes or anything and i didn't carefully check all the stats. i think there's just some kinda rounding errors going on that make an off-by-1 issue sometimes. some math issue. i know this can happen at level 2, very early in the game, not just after playing a ton. i noticed it with all my ranged classes but not my tanks.
another error i noticed: my characters health and endurance aren't exact multiples like i think they should be. for example my mage has 56 endurance and 166 health, whereas i expected 168 health (3 times my endurance).
what's going on is:
my character has 70 base endurance and 210 base health. then loses 21% from having 3 con. if you do the math separately you get 55.3 and 165.9. both were rounded up.
what i believe you should do is calculate endurance, then set health to 3x endurance (or whatever the exact multiplier is for that class). the separate rounding gets health and endurance out of sync.
Question
curi
i noticed some of my characters have 1 higher deflection than they should. i don't know a pattern or causes or anything and i didn't carefully check all the stats. i think there's just some kinda rounding errors going on that make an off-by-1 issue sometimes. some math issue. i know this can happen at level 2, very early in the game, not just after playing a ton. i noticed it with all my ranged classes but not my tanks.
another error i noticed: my characters health and endurance aren't exact multiples like i think they should be. for example my mage has 56 endurance and 166 health, whereas i expected 168 health (3 times my endurance).
what's going on is:
my character has 70 base endurance and 210 base health. then loses 21% from having 3 con. if you do the math separately you get 55.3 and 165.9. both were rounded up.
what i believe you should do is calculate endurance, then set health to 3x endurance (or whatever the exact multiplier is for that class). the separate rounding gets health and endurance out of sync.
Edited by curi6 answers to this question
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