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AI auto-attacking charmed/confused companions


Question

Posted (edited)

The characters in my team pick a hostile and auto-attack it when their original target dies or whatever. It would be nice if the list of hostiles to pick a target from did not include my charmed/confused companions. I would rather the AI controlled companion stayed idle if the only targets it could pick were temporarily hostile friendlies (or neutrals ?)

 

I don't mind the micro-managing but preventing this is an added hassle,.. beside it is immersion breaking when the enemies are dead and 5 of the team pile one the poor companion who is temporarily hostile.

Edited by Lioness

7 answers to this question

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Posted

Yeh happened to me too. It makes no sense, sometimes the characters don't even auto-target enemies once their intiial target dies but when their ally gets charmed they just go rogue on him. Looked funny at first, now it's becoming a nuisance with the limited resting.

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Posted

I agree. This is something that should be changed. I understand the Confused ailment, that's all good. But why would/should my party start attacking him? It's ridiculous!

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Posted

Well, if a friend suddenly started attacking you with deadly intent, you'd probably at least try to defend yourself and might have to hurt them a little, even if you were trying not to harm him in the process. :lol:

 

...the AI just tends to attack whatever is attacking them. I haven't noticed, in my game, them attacking Charmed/Confused party members unless that party member actually engages them first.

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

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Posted (edited)

And if you've paid a little more attention you might've noticed some gratuitous crazy disengagement attacks going  off against your hapless charmed allies as they PEACEFULLY stumble around the place ...  AUTO ATTACK is a blight!!! 

Edited by peddroelm
  • Like 1

WPNTVf7.jpg

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Posted

 AUTO ATTACK is a blight!!! 

Honestly, can we have an option that completely turns off the Ai of party members? Thats the one thing that ruins all the encounters.

  • Like 1
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Posted

you can turn of auto attacking in options

PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding

http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/

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