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[Bug] Game crashes after creating a new companion





I am currently at begining of the game, at the Hound Dog to be more precise. I am trying to recruit a lv 2 companion in my party but the game crashes EACH time after the character creation. The screen goes black then I have the following error message:




The game crashed.

The crash report folder name XXX next to game executable.

It would be great if you'd send it to the developer of the game!




Has anyone encountered this issue yet? Is there any workaround because It is very annoying. I've just bought the game and I'm already putting the game on hold because I can't do something as simple as hiring a new party member... I've attached the output_log.txt file. I still have the crash reports if needed.


Thanks for your help,


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If it can be of any help:



output_log.txt file: http://pastebin.com/DAd7fkaC



Here is the stracktrace of the core:


Seems there is some kind of problem with the Steam API when the CloseCharacterCreation method is called.


========== OUTPUTING STACK TRACE ==================


(0x5DDA5D99) (CSteamworks): (filename not available): ISteamUserStats_SetAchievement + 0x9

(0x1A81FD19) (Mono JIT code): (filename not available):  (wrapper managed-to-native) Steamworks.NativeMethods:ISteamUserStats_SetAchievement (string) + 0x61 (1A81FCB8 1A81FD7A) [05D24E70 - Unity Root Domain] + 0x0

(0x1A81FBE6) (Mono JIT code): (filename not available):  Steamworks.SteamUserStats:SetAchievement (string) + 0x16 (1A81FBD0 1A81FBEB) [05D24E70 - Unity Root Domain] + 0x0

(0x1A81FBAC) (Mono JIT code): (filename not available):  SteamManager:SetAchievement (string) + 0x34 (1A81FB78 1A81FBB6) [05D24E70 - Unity Root Domain] + 0x0

(0x19A007FC) (Mono JIT code): (filename not available):  AchievementTracker:CheckAchievement (AchievementTracker/Achievement) + 0xbc (19A00740 19A00831) [05D24E70 - Unity Root Domain] + 0x0

(0x19A0070F) (Mono JIT code): (filename not available):  AchievementTracker:CheckAchievementRequirements () + 0x3f (19A006D0 19A0072E) [05D24E70 - Unity Root Domain] + 0x0

(0x1A81FB52) (Mono JIT code): (filename not available):  AchievementTracker:IncrementTrackedStat (AchievementTracker/TrackedAchievementStat) + 0x2a (1A81FB28 1A81FB77) [05D24E70 - Unity Root Domain] + 0x0

(0x1A81EA18) (Mono JIT code): (filename not available):  UICharacterCreationManager:CloseCharacterCreation () + 0xf20 (1A81DAF8 1A81EEDB) [05D24E70 - Unity Root Domain] + 0x0

(0x1993D83D) (Mono JIT code): (filename not available):  FadeManager/<SignalOnFadeEndAfterFrameDelay>c__Iterator4D:MoveNext () + 0x7d (1993D7C0 1993D856) [05D24E70 - Unity Root Domain] + 0x0

(0x0636A3B1) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (0636A370 0636A41A) [05D24E70 - Unity Root Domain] + 0x0

(0x100F037C) (mono): (filename not available): mono_set_defaults + 0x22cb

(0x1005D7C3) (mono): (filename not available): mono_runtime_invoke + 0x51

(0x00FB43A8) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x28928

(0x01051635) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc5bb5

(0x010517BE) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc5d3e

(0x010515E1) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc5b61

(0x00FA420D) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x1878d

(0x00FA4443) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x189c3

(0x00F8D59E) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x1b1e

(0x0101E757) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x92cd7

(0x0109519B) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10971b

(0x01096C85) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10b205

(0x0130CEC8) (PillarsOfEternity): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123b58

(0x01341DB0) (PillarsOfEternity): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x158a40

(0x752D7C04) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24

(0x7708B54F) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x8f

(0x7708B51A) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x5a


========== END OF STACKTRACE ===========


**** Crash! ****


The issue is 100% reproductible. However the game doesn't crash if I don't launch the game through Steam (directly launching the binary from its folder). But if I don't want to launch the game without Steam behind. If I bought this game on Steam, it is to benefit from its features: achievements, steam cloud, community sharing... 

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Is there any developer who can provide an update? I'd like remind that, like thousands of gamers, we the right to play and enjoy the game we've paid for, and not being annoyed by bugs staining our gaming experience. I really wonder if there was a QA phase for this game...

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