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Featured Replies

I am playing with 5 custom adventurers in my party. I removed all 5 of them and then re-added them right away to fix the double-click inventory bug. However, now my characters have no voices, only my main character (the watcher) has voice over. I tried both at the Inn at Gilded Vale as well as the Stronghold, same issue.

 

To be 100% specific, if I click on someone and tell them to move somewhere, there is no audio unless its the main character.

I realize that you guys have limited resources, but I really wish I could change my portrait and sound set at any time just like in the IE games... it would provide a work around. Even if it was a console command, it would be nice to have. I guess I will recreate my party and use cheats to level them up.

Having this exact problem. In fact when you create one and they start outside of the party and you add them they also don't have a voice. 

Having this exact problem. In fact when you create one and they start outside of the party and you add them they also don't have a voice. 

 

Thank you! I've been looking for hours and hadn't seen anyone else reporting this problem. I was trying to create a custom adventurer while I had a full party, so I thought it the problem was that custom adventures had no voices at all.

 

For now I'll work around this, leaving my custom adventurer in my party, but I really hope this gets fixed soon.

 

Wonder if a savegame editor could do it? It was helpful for several similar bugs when Wasteland 2 came out and both a Unity engine games.

I'm having this problem as well with the 2 hired goons i made. It's throwing me off a little, them not speaking to me when i click on em, cause i know i didn't make 'em mute.

I am having the same issue. I hired a lvl 2 priest in act 1 in gilded vale and the voice set on her has been working fine for the entire game. However any following adventure's I hire after that point remain silent. I first found this glitch out in act 2. I made several characters at the salty mast who where all silent (by silent i mean when you click on their character or icon they do not speak "yeah" "here" etc.).  I experimented with adjusting class/ race/ gender/ voice set/ level/ inn they where hired at/ different save files, and the only thing that worked was loading my oldest save file and characters hired at that point in the game would speak. After experimenting a bit more, I found that if switch out my created priest for another npc it will disable his/her voice set. So to make a long story short, once you switch out a hired party member they loose their voice. Sucks... but other than this small gripe I LOVE THIS GAME!!!! Obsidian you guys knocked it out of the park on this one, thank you so much for making Pillars! This is the game I have been wanting/waiting Years for! Thank you Thank you Thank you 

Same issue... glad its not just me...

I am having the same problem, I hope they fix it in the patch! 

I am also having this issue. I've heard it's possible to fix it by maybe inserting custom voices, but I have no idea how to do that. 

I got this issue in 1.03, hope it will be fixed in the next update. 

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