I'm not talking an increased cost for attributes. I'm talking an increased -> decreased value for what we have now.

So take Dexterity and do something like this -

- 11 Dex gives +5% action speed,
- 12 gives +10%,
- 13 gives +14%,
- 14 gives +18%
- 15 gives +21%
- 16 gives +24%
- 17 gives +26%
- and every level thereafter gives another 2%

(A very rough example obviously numbers can be tweaked)

This wouldn't *necessarily* reduce min/maxing's value for offensive/defensive focused characters, but it'd make everything no min/maxed considerably less suckitude.

And could have it work similarly for attributes under 10 as well, with penalties starting lower and then rising up to a point.

And then, take* *racial attribute bonuses and have the base for this be raised by that bonus. This way they're not completely pointless unless you plan on taking above 18. So using Dex again, but with an Elf!

- 11 Dex gives +5% action speed,
- 12 gives +10%,
- 13 gives +15%,
- 14 gives +19%
- 15 gives +23%
- 16 gives +26%
- 17 gives +29%
- 18 gives +31%
- and every level thereafter gives another 2%

So an Elf gets a bigger benefit from Dex at lower and higher values now rather than no benefit unless they want 19 Dex.

Just feels... *right* to me. And it'd make race a more interesting choice.