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Personally I like Suikoden 2 the most than 5 only other game I loved when it came to strongholds was BG2 the castle you get it felt rather to empty and hardly any guards. I  always ended up recruiting people to place them in certain rooms or outside it to make it look more alive. I also downloaded the romance mod to make the quest chain a bit longer.

It raises some questions regard exploitation of companions (proper ones or otherwise), and various ways you can min-max the stronghold options.  If the loot from bounties isn't particularly standout, saving it to the end to focus on upgrades that matter more is a pretty big deal. On the other hand, if they give big rewards, move over dungeons, as major items early as possible can severely change the course of an RPG.

 

But particularly it makes me wonder about XP and leveling.  We're told excessive companions can be there for stronghold companions, but if they don't level with the adventuring party, that seems pretty useless.  On the other hand, if they do, there is room for all sorts of exploitation.

I hope I can collect baddies like Pokemon in my dungeon.

 

 

IBut particularly it makes me wonder about XP and leveling.  We're told excessive companions can be there for stronghold companions, but if they don't level with the adventuring party, that seems pretty useless.  On the other hand, if they do, there is room for all sorts of exploitation.

 

Your companions who live in the stronghold get XP at a reduced rate compared the the actual party. But if you set them up doing adventures (I guess like escorting the drunk etc) then they get the same xp because they are doing the same kinda stuff as you are in the field.

Edited by Diogenes

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