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Here is my first video of a series of video of the Backer Beta for those w/o BB access!


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I'm not really sure how enemies' Health/Endurance stuff will work. I don't know if foes have the same "I'll 'revive' you because you're unconscious in the midst of battle" abilities or anything, or if they'll essentially just have one type of Health instead of 2, and at 0 they're simply dead. *shrug*

 

Perhaps someone else can help us out on that.

 

I will say that, regardless, unless Disintegrate actually does more than just down someone, it's a bit silly for it to be named "disintegrate."

Exactly my conundrum at the moment haha. Hopefully someone can help us out on that front.

Edited by TrueMenace

Calibrating...

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I'm guessing enemies will just die when their endurance reaches 0.

 

However, health will still be a factor since it determines how much an enemy can regenerate/be healed. If an enemy with 50 endurance and 100 health takes 40 damage, their endurance will be down to 10 and health will be down to 60. If they get healed 40 endurance, their endurance will go back to 50 but their health will still be 60. If they take another 40 damage, their endurance will be down to 10 and health will be down to 20. After that, they can only be healed 10 more points. So their health limit will prevent them from constantly healing themselves.

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I'm not really sure how enemies' Health/Endurance stuff will work. I don't know if foes have the same "I'll 'revive' you because you're unconscious in the midst of battle" abilities or anything, or if they'll essentially just have one type of Health instead of 2, and at 0 they're simply dead. *shrug*

 

Perhaps someone else can help us out on that.

 

I will say that, regardless, unless Disintegrate actually does more than just down someone, it's a bit silly for it to be named "disintegrate."

 

Doesn't mater at all, if you win the combat they'll have no allies to revive them, and if you lose it's game over.  :p

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Well, yeah. I meant in the midst of combat. The player party has some options to actually re-capacitate people with 0 Endurace. I'm pretty sure they do, at least. They used to, in an older design. Dunno if that got scrapped or not.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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In general - after losing endurance you start taking health damage. Endurance damage heals quickly, health only when resting/special circumstances. No other effect that I know of.

If you lose health though (and not playing with health=0=death) then you are knock down til the end of the fight and then wake up with 1 HP and injury.

 

And on that note: keep up the good work!

... I'm not sure that's accurate. You're supposed to take damage to both Health AND Endurance simultaneously. When you run out of Endurance, you're "downed"/incapacitated. When you run out of Health, you're maimed or dead, depending on settings.

 

Your Health pool doesn't remain untouched until your Endurance hits 0.

 

You're right and I was wrong.

I re-read frames where TrueMenace shows Health and Endurance in-game descriptions. Damage goes to both, when endurance=0 then incapacitated. When health=0 dead.

 

Which makes disintegrate scary only when used against player characters, not enemies (who are game-overed the moment they are downed). Unless you are fighting creatures with constant endurance regeneration that can stand back up.

 

Makes the spell somewhat pointless.

 

 

EDIT: Also, in the paladin video - I've noticed that Aura AoE or other friendly AoEs (eg. Inspiring Faith) do not increase with Intellect. Is that a known bug?

Edited by Veevoir
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In general - after losing endurance you start taking health damage. Endurance damage heals quickly, health only when resting/special circumstances. No other effect that I know of.

If you lose health though (and not playing with health=0=death) then you are knock down til the end of the fight and then wake up with 1 HP and injury.

 

And on that note: keep up the good work!

... I'm not sure that's accurate. You're supposed to take damage to both Health AND Endurance simultaneously. When you run out of Endurance, you're "downed"/incapacitated. When you run out of Health, you're maimed or dead, depending on settings.

 

Your Health pool doesn't remain untouched until your Endurance hits 0.

You're right and I was wrong.

I re-read frames where TrueMenace shows Health and Endurance in-game descriptions. Damage goes to both, when endurance=0 then incapacitated. When health=0 dead.

 

Which makes disintegrate scary only when used against player characters, not enemies (who are game-overed the moment they are downed). Unless you are fighting creatures with constant endurance regeneration that can stand back up.

 

Makes the spell somewhat pointless.

 

 

EDIT: Also, in the paladin video - I've noticed that Aura AoE or other friendly AoEs (eg. Inspiring Faith) do not increase with Intellect. Is that a known bug?

Do you mean AoE size or duration? Durations won't change if it's a modal ability. As for the size not increasing, that would be strange and should increase with intellect.

Calibrating...

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