TrueMenace Posted March 5, 2015 Author Share Posted March 5, 2015 (edited) I'm not really sure how enemies' Health/Endurance stuff will work. I don't know if foes have the same "I'll 'revive' you because you're unconscious in the midst of battle" abilities or anything, or if they'll essentially just have one type of Health instead of 2, and at 0 they're simply dead. *shrug* Perhaps someone else can help us out on that. I will say that, regardless, unless Disintegrate actually does more than just down someone, it's a bit silly for it to be named "disintegrate." Exactly my conundrum at the moment haha. Hopefully someone can help us out on that front. Edited March 5, 2015 by TrueMenace Calibrating... Link to comment Share on other sites More sharing options...
Giantevilhead Posted March 5, 2015 Share Posted March 5, 2015 I'm guessing enemies will just die when their endurance reaches 0. However, health will still be a factor since it determines how much an enemy can regenerate/be healed. If an enemy with 50 endurance and 100 health takes 40 damage, their endurance will be down to 10 and health will be down to 60. If they get healed 40 endurance, their endurance will go back to 50 but their health will still be 60. If they take another 40 damage, their endurance will be down to 10 and health will be down to 20. After that, they can only be healed 10 more points. So their health limit will prevent them from constantly healing themselves. Link to comment Share on other sites More sharing options...
Lychnidos Posted March 5, 2015 Share Posted March 5, 2015 I'm not really sure how enemies' Health/Endurance stuff will work. I don't know if foes have the same "I'll 'revive' you because you're unconscious in the midst of battle" abilities or anything, or if they'll essentially just have one type of Health instead of 2, and at 0 they're simply dead. *shrug* Perhaps someone else can help us out on that. I will say that, regardless, unless Disintegrate actually does more than just down someone, it's a bit silly for it to be named "disintegrate." Doesn't mater at all, if you win the combat they'll have no allies to revive them, and if you lose it's game over. Link to comment Share on other sites More sharing options...
Lephys Posted March 5, 2015 Share Posted March 5, 2015 Well, yeah. I meant in the midst of combat. The player party has some options to actually re-capacitate people with 0 Endurace. I'm pretty sure they do, at least. They used to, in an older design. Dunno if that got scrapped or not. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
TrueMenace Posted March 6, 2015 Author Share Posted March 6, 2015 All Wizard Abilities + Class Talents Explained at Max Level https://www.youtube.com/watch?v=Mgw6Yzv8Viw All Chanter Abilities + Class Talents Explained at Max Level https://www.youtube.com/watch?v=FsHsWUlDK4 Calibrating... Link to comment Share on other sites More sharing options...
TrueMenace Posted March 6, 2015 Author Share Posted March 6, 2015 (edited) Seems like my chanter link above got messed up. Here it is again. https://www.youtube.com/watch?v=FsHsWUlDK4M Edited March 6, 2015 by TrueMenace Calibrating... Link to comment Share on other sites More sharing options...
Veevoir Posted March 6, 2015 Share Posted March 6, 2015 (edited) In general - after losing endurance you start taking health damage. Endurance damage heals quickly, health only when resting/special circumstances. No other effect that I know of. If you lose health though (and not playing with health=0=death) then you are knock down til the end of the fight and then wake up with 1 HP and injury. And on that note: keep up the good work! ... I'm not sure that's accurate. You're supposed to take damage to both Health AND Endurance simultaneously. When you run out of Endurance, you're "downed"/incapacitated. When you run out of Health, you're maimed or dead, depending on settings. Your Health pool doesn't remain untouched until your Endurance hits 0. You're right and I was wrong. I re-read frames where TrueMenace shows Health and Endurance in-game descriptions. Damage goes to both, when endurance=0 then incapacitated. When health=0 dead. Which makes disintegrate scary only when used against player characters, not enemies (who are game-overed the moment they are downed). Unless you are fighting creatures with constant endurance regeneration that can stand back up. Makes the spell somewhat pointless. EDIT: Also, in the paladin video - I've noticed that Aura AoE or other friendly AoEs (eg. Inspiring Faith) do not increase with Intellect. Is that a known bug? Edited March 6, 2015 by Veevoir Link to comment Share on other sites More sharing options...
TrueMenace Posted March 6, 2015 Author Share Posted March 6, 2015 In general - after losing endurance you start taking health damage. Endurance damage heals quickly, health only when resting/special circumstances. No other effect that I know of. If you lose health though (and not playing with health=0=death) then you are knock down til the end of the fight and then wake up with 1 HP and injury. And on that note: keep up the good work! ... I'm not sure that's accurate. You're supposed to take damage to both Health AND Endurance simultaneously. When you run out of Endurance, you're "downed"/incapacitated. When you run out of Health, you're maimed or dead, depending on settings. Your Health pool doesn't remain untouched until your Endurance hits 0. You're right and I was wrong.I re-read frames where TrueMenace shows Health and Endurance in-game descriptions. Damage goes to both, when endurance=0 then incapacitated. When health=0 dead. Which makes disintegrate scary only when used against player characters, not enemies (who are game-overed the moment they are downed). Unless you are fighting creatures with constant endurance regeneration that can stand back up. Makes the spell somewhat pointless. EDIT: Also, in the paladin video - I've noticed that Aura AoE or other friendly AoEs (eg. Inspiring Faith) do not increase with Intellect. Is that a known bug? Do you mean AoE size or duration? Durations won't change if it's a modal ability. As for the size not increasing, that would be strange and should increase with intellect. Calibrating... Link to comment Share on other sites More sharing options...
TrueMenace Posted March 6, 2015 Author Share Posted March 6, 2015 (edited) https://www.youtube.com/watch?v=A0plm_vzN1w https://www.youtube.com/watch?v=KdFIbVIA63g Edited March 6, 2015 by TrueMenace 1 Calibrating... Link to comment Share on other sites More sharing options...
TrueMenace Posted March 6, 2015 Author Share Posted March 6, 2015 https://www.youtube.com/watch?v=Jn5por_nh98 Calibrating... Link to comment Share on other sites More sharing options...
TrueMenace Posted March 7, 2015 Author Share Posted March 7, 2015 https://www.youtube.com/watch?v=YrCPYFWpogA 1 Calibrating... Link to comment Share on other sites More sharing options...
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