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I couldn't care one bit about the spending of skill points. I care much more about how skills are used.

 

Having a multiple requirement, either two or more characters needing to do the same skill checks, or having one character needing to do multiple skill checks, is enough incentive to not simply max out one skill per character at the expense of all other skill.

 

A good exemple of this is the Dragon's Egg quest that requires both an Athletics check and a CON check to succeed. Or that party members can be fatigued after performing a physical task with a low athletics score, like crossing the chasm in the Skaen temple.

 

If the other (although not all) skill checks are similar, that's plenty interesting to me.

 

I rarely ever succeed with dragon egg on any difficulty except easy (using BB fighter) unless I use a grappling hook which always succeeds no matter what difficulty (up to hard never played above that). Do you suppose that eliminates the skill checks or adds a bonus or what?

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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