I have been investigating some strange damage calculation issues based off trying to work out how I was getting strange proc damage from a Freezing Lash on an Enchanted item, keeping in mind that ushas found some weird stuff going on last week.
I reverted back to the basest of tests - a 10 Might Character, with a normal weapon, making plain auto-attacks without any modifiers to see if there was something wrong with the base damage calculations.
Turns out there appears to be, at least in the combat log.
Here is my character, as you can see - 10 Might, no mults.
Using an Estoc, to bypass Lion armor for pure damage not reduced by DT
There are only certain damage values that can be attained from this build. The damage 'die roll' should only be able to produce results of 14,15,16,17,18,19,20
Grazes can only halve these nubers to 7, 7.5, 8, 8.5, 9, 9.5 and 10. Crits I think are either *1.25 or *1.5 - I am actually not sure atm.
I attacked a Lion and got three grazes. Two of those grazes produced numbers it shouldn't have
The first graze produced 9.8 damage - it should be impossible to get 9.8 damage from this scenario ... I can only assume this was supposed to be 9.5
The second graze was as normal - 8.5 damage
The third was 9.3, which I assume was probably 9.0, modified somehow
I also scored two hits, one for 14.5 damage (yeah, what?) and one for 14.9 damage
These numbers should be impossible. So there is something going wrong here.
These values start to warp the damage results as more damage mulitpliers and procs are added on, so I tested with this very base setup that should produce clean unmodified numbers, and it appears there is a problem.
I can also provide strange results I got with enchanted weapons and procs if need be too.
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Sensuki
I have been investigating some strange damage calculation issues based off trying to work out how I was getting strange proc damage from a Freezing Lash on an Enchanted item, keeping in mind that ushas found some weird stuff going on last week.
I reverted back to the basest of tests - a 10 Might Character, with a normal weapon, making plain auto-attacks without any modifiers to see if there was something wrong with the base damage calculations.
Turns out there appears to be, at least in the combat log.
Here is my character, as you can see - 10 Might, no mults.
Using an Estoc, to bypass Lion armor for pure damage not reduced by DT
There are only certain damage values that can be attained from this build. The damage 'die roll' should only be able to produce results of 14,15,16,17,18,19,20
Grazes can only halve these nubers to 7, 7.5, 8, 8.5, 9, 9.5 and 10. Crits I think are either *1.25 or *1.5 - I am actually not sure atm.
I attacked a Lion and got three grazes. Two of those grazes produced numbers it shouldn't have
The first graze produced 9.8 damage - it should be impossible to get 9.8 damage from this scenario ... I can only assume this was supposed to be 9.5
The second graze was as normal - 8.5 damage
The third was 9.3, which I assume was probably 9.0, modified somehow
I also scored two hits, one for 14.5 damage (yeah, what?) and one for 14.9 damage
These numbers should be impossible. So there is something going wrong here.
These values start to warp the damage results as more damage mulitpliers and procs are added on, so I tested with this very base setup that should produce clean unmodified numbers, and it appears there is a problem.
I can also provide strange results I got with enchanted weapons and procs if need be too.
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