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[435] Ancient Memory/Beloved Spirits Massive Overhealing


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Posted (edited)

Chanter is doing incredible amounts of healing right now. And it seems that it is stacking on itself on the 

 

I did have beloved spirits. 

 

1: Fighter -25 Health

2: Ancient memory ticks = Back to Full health

3: Notice Ancient memory says +30 (it continues to go up)

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Edited by Bazy

9 answers to this question

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Posted (edited)

More Proof...


 


4. I let my fighter die and had the chanter start tanking. Got crit for -33


5. Ancient memory = Back to full endurance


6. Notice is says ancient memory = 68


 


On the combat log it still says ancient memory = .8 


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Edited by Bazy
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Posted (edited)

Moments later...

 

7: Chanter gets hit for -27 and -35

 

-Ancient memory then ticks for + 23 (did not get a screen shot)

 

8: Then a few moments later Chanter is back to full endurance (before a new tick of ancient memory should have ticked)

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Edited by Bazy
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Posted (edited)

Sensuki says Ancient memory is healing for normal.

 

So it seems to be Beloved Spirits. Which is in line with the talent description on the character...

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Edited by Bazy
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Posted

Also confirmed, Beloved Spirits is adding +2 each tick that stacks on top of eachother, I'm currently up to 5 ticks and I'm getting +10 Endurance healed ... and I imagine the count never goes down.

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Posted (edited)

It does, you just have to mouse over the entry. But yeah it could be better displayed.

You apparently have to click the entry. Didn't realize you could do that. But obviously the values are wrong (outside of the beloved spirits bug) because the .8 from ancient memory is not reflecting changes from Might attribute. This actually seems to be the case with all(?) spells. Only showing the base value instead of the healing actual value. 

 

I liked when the logged showed Fighter's constant recovery with the amount of healing done. It doesn't do that anymore.

Edited by Bazy
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