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Sensuki

Frame Rate Discussion

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The pause FPS gain only happens in combat. When you're not in combat there's no FPS gain when pausing.

 

AI / Scripts? I doubt that. I guess particle effects are not optimized. I dont think PoE uses mesh colliders or something similar.

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Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen)

Edited by Sensuki

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Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen)

 

So is the performance better in the press version compared with 480?

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Yes it is, but the same core problem still exists - areas with lots of units in them have slowdowns.

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